P-38 WIP Update by 1998328is
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Description
P-38 WIP Update
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Comments (7)
newhere
Cool...might need some bumb mapping on the texture but other then that it is good.
Dann-O
Looks good I woudl turn the red down on the spinners. For the panel lines looks good but when I do them I don't put them in the coor channell. I put the panel lines in the bump and diffuse channel. The geometry looks really good.
VRG
Despite the shortcomings mentioned, this is still really good.
Lifeform38
Great looking model so far.
tallpindo
For glass 10-12% reflection looks good and 32% refraction is too much. You want to have at least 80% transparency. Have you tried all the different transparencies and refractions in the standard pallete including the Transparency in the Basic Shaders? (also the index of refraction in the pull down in the shader window itself?) There has to be something to reflect to make reflections any good and a pure white background is not going to have that. I like to use realistic sky and then a white ground. Move the plane up-way up to realistic heights of 8-10000 feet in scale and the sky won't show above the horizon if you tilt it right. The clouds then detail the glass. In the prairies in summer clouds go up to 60,000 feet in thunderheads. Even olive drab has some highlight in the sun's glare. Start with yellow or green chromate. Make some white for interiors of doors and landing gear wells. It isn't an automobile though some were made in auto factories. Pickle the metal. Heat treat it. Use a soft fiber mallet for pounding. Lead-rubber "kirksite" mats covering molded plywood for soft tooling. Throw away any chilled rivets that fall on the floor and get warm or sell them in the employee store for handymen. Go greet your neighbors in Burbank, Disney, Hanna-Barbera and Dean Jeffers.
tracker234
Great job so far! Keep working on it, as the model itself looks good. Thanks!
ranman38
Don't know how to help with Carrera, but the modeling is very good. Dann-o and tallpindo should probably be listened to, as they do great work.