Hi folks,so you made it to my appearance here at renderosity, enjoy browsing my image gallery or send me questions about an image or technique... you may also visit my website www.hartmann-graphics.com (under heavy construction for months)
BIO
Some facts about me: I'm born in 1980, married, I have two wonderful children, my son Erik (2005) an my daugher Lara (2006), I live in Germany and currently my job is "just" being father (not as easy as it sounds ;-) My skills in 3D art just developed sporadicly, so for some months I haven't spent a minute with them over the past years, but it's my main hobby beside astronomy and my family of course...
I am using Bryce as a wonderful creativity tool since 1997.
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Comments (5)
Gog
Looking kind of cool, you need to up the poly count so that you don't get the drag at the edges of the bonnet.... Overrall proportions, the car looks a little narrow to me and the seats aren't symetrical, I don't know if blender has a symetry function, but it can be easier to model half a car and use symmetry to mirror it for you.
kelvinhughes
we must all start at the begining and you have made great strides to that begining well done
lordgoron
Thanks for your comments, hopefully I'll be able to keep on learning, the model has about 30,000 polygons, the symetry function is a very good idea :-)
Dann-O
Cars are actually quite difficult. I woudl reccomend wings over blender. the modeler is much mor eintuitive to me. Keep blender aroudn for the odd function that wings won't do and it has some animation in it. Planes are easier than cars.
Nicko15
This is great for a first model. Blender has a really great symmetry function. You can find it as 'mirror' under modifiers in the editing buttons. Agree with dann-O, wings is more intuitive but blender is the natural transition and has more advanced tools.