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Carrara/RDS Landscape posted on May 05, 2006
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Description


I downloaded Cajomi's PDF on landscape creation in Carrara to learn how to create and texture landscapes in C5 pro. I had no idea Carrara could handle terrains so well. I did his mountain tut and then applied his techniques to my favorite genre: deserts. This image uses volumetric clouds, soft shadows, global illumination, Carrara's terrain engine, surface replication and soft shadows. xfrog grass from walli's grass tutorial. I just modified his texture maps in photoshop to make the grasses look drier and less green. scrub trees made in treepro Right now I am starting to play with Cajomi's geocontrol demo. I can't wait to use it for a desert scene. Your comments are welcome. Scott

Comments (7)


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Patrick_210

10:38PM | Fri, 05 May 2006

Nice job, especially for just starting with Carrara's "outdoor" features. There is a lot of ability there if you can get a handle on it. I think you will like GeoControl also. I personally that Carrara is an almost untapped resource for creating environments that are as good or better than Vue even.

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scotttucker3d

10:31AM | Sat, 06 May 2006

Thanks Patrick. I've always liked your landscapes in Carrara. All we need is volumetric atmospheres to have the complete landscape program. Right now in GC I am trying to get the effect of the debris and scree slopes you see at the base of the mitten buttes in monument valley, but so far no luck. I can get some great erosion, but it is difficult to get that amount. Terrains and terrain textures have improved drastically since C3. This is a great program. And you are right, until now it was an indoor studio for me. Not anymore : )

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Nod

2:56PM | Sat, 06 May 2006

Looks very good indeed.

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intro

8:13PM | Sat, 06 May 2006

Could you try a test render with a little more ambient light and lighter sky? just curious. Models and layout are awesome.

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logican12000

3:26PM | Sun, 07 May 2006

Nicely done. Glad to see you have discovered the power of C5 for scenes. Loving it myself, though volumetric clouds can take a while to render :-)

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Lacathedral

11:50PM | Sun, 14 May 2006

Very nice work, there's only two things I want to figure out for the outdoor scenes that I can't seem to overcome. One is a high camera angle looking down. It's tough to blend the nice terrains to an infinite plane or many other terrains so that you can see a horizon. The other is the clouds, I love them dearly, but I can't get them scaled up without breaking into squares so for now I'm stitching them up or overlapping them, but I'll be glad to see them upgrade that in C6. Terrific work!

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ddaydreams

2:18PM | Fri, 26 May 2006

very nice, like the textures and ditribution of bushes. WTG.


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