Haze by mplogue
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Description
I initially started this scene just to see how far I could push Maxwell Render V1 before it would crash. This was initially rendered at 4000 x 2000 dpi and has around 5.5 million polys. It was going real slow, so I decided to go ahead and play around with some post work in PS to see what I wanted to eventually do with it when it was eventually done.
I actually liked the final result as it is now, so I'm going to call this one done, noise and all!
I guess I sometimes don't know what I want until I get there. ;)
Thanks for viewing!
3ds Max 8, Onyx Tree, Maxwell Render, Adobe Photoshop.
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