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Star Lantern

Cinema 4D (none) posted on Jan 03, 2002
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Description


This image uses Banji translucency and global illumination. I originally did this lantern before Cinema featured GI using a hundred or so lights distributed along the surface of the paper to simulate radiosity. This render eliminates those lights by using Cinema's built in radiosity to generate the secondary light radiating from the paper.

Comments (6)


--Divide-By-Zero--

9:56PM | Thu, 03 January 2002

Beautifully done! The lighting and secondary illumination from the lamp look great. Keep it up! =DBZ=

vhautala

1:10PM | Fri, 04 January 2002

Looks cool and very realistic - SLA rules!

dzogchen66

7:10PM | Fri, 04 January 2002

it is a beautiful render no doubt. Just a thought for your consideration, it would look better(IMHO) if the paper texture is less opaque and more translucent.It would give a subtle luminous glow to the lantern

)

Nod

2:50PM | Sat, 05 January 2002

I love the lighting and the texture of the paper itself. Keep up the good work.

)

strata

4:46PM | Sun, 06 January 2002

Splendid rendering. Looks real. I got to me at once. how does Banji translucency work? It seems to be a nice feature. :)

pjespersen57

10:31PM | Tue, 15 January 2002

Wonderful use of some great tools! Its beautiful!


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