Fri, Nov 22, 5:49 AM CST

Stochastic experiment

Cinema 4D Abstract posted on May 28, 2006
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Description


A little experiment with the Stochastic GI: 90% and 1024 stochastic samples (HDRI lighting, no additional light in the scene): 8 hours to render. The grain is hardly visible. Is this so different from Maxwell?

Comments (5)


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strata

5:21AM | Sun, 28 May 2006

Looking really great, can you post a screendump on your GI settings? :)) Strata

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ollle

5:52AM | Sun, 28 May 2006

Very simple, like i said: Strength: 210% Accuracy: 90% Diffuse Depth: 1 Stochastic Samples: 1024 That's all. ATM i test it with 2048 Samples and 95% Accuracy. Keep in mind, that you can render stills in stochastic GI with the tiled camera over NET!

Geccoka

6:26AM | Sun, 28 May 2006

An interesting experiment!

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projectch3

7:24AM | Sun, 28 May 2006

I always love it when people think "out of the box". This is a perfect example!!! An awesome demonstration of just how boundless cinema 4d can be in the artists hands.

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daveef

9:44PM | Mon, 29 May 2006

M~R works very different from the render engine of Cinema 4D ... nothing to compare with 'cause you could get a very, amazing realist shots ... try it ... but it tooks looots of hours of render and anywasy is not simple working with it bacause of material settings ... plus DOF, caustics and natural motion blur are always active ... M~R always applies phisic laws People remeber ... Maxwell Render is the FIRST UNBIASED render engine ... (renderman .. mental ray? ... old things! ;) check it out in www.maxwellrender.com and enjoy it! Excellent anyways next time try to use a bit of DOF ... DaveEf


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