Fri, Dec 20, 11:22 AM CST

Bones Test

TrueSpace Anime/Manga posted on Jun 01, 2006
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Description


Trying to get my head around TrueSpace's Bones system. Any one know how to (rotate) a jiont? Made in TrueSpace 6.6

Comments (2)


Wire

4:22PM | Fri, 02 June 2006

You already make nice things with TS(-:

ronjurman

12:32AM | Tue, 27 June 2006

Nice stuff! Good work! There are a couple of ways. One would be to select a joint. Select the 'Edit Joints Directly' tool. Then right click on that tool. That should bring up the 'Joint Attributes' panel. Within the panel you can activate/deactivate the six degrees of freedom of the joint. The 'Value' row modifies the current rotation/translation for the associated column (but only if that rotation/translation column is activated). With 'Edit Joints Directly' active there also should be some widgets around the joint (for each activated degree of freedom) that you can click and drag on to also change the current Value. hth rj


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