Sun, Sep 29, 9:19 PM CDT

Architectural Series 6.1

3D Studio Max (none) posted on Jan 06, 2002
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Description


Rendered with and without textures. Just to show how to use phorealistic textures in architecture models.

Comments (5)


RayTraz

7:13PM | Sun, 06 January 2002

Jose did you paint the textures or from scanned photos? Put some dirt, dust, scratches and faded paint on the texture to make it less perfect. Perfect is not real right ;) Hey Jose when can I see you do postmodern architecture? Or perhaps some deco? Keep rendering Jose.

josecastello

7:33PM | Sun, 06 January 2002

Textures are from real photos taken with my digital camera in Seville (Spain).

)

Abraham

2:07AM | Mon, 07 January 2002

your model is great, and I find very generous of you to unveil a part of the technic used to make it :) J-L

DAN3D

5:13AM | Mon, 11 February 2002

This is fantastic. I love the way you've shown the image with textures and without. It lets you see what is moddelling and what is texture. This is a great insight to how a wonderful piece of work is created. I would have probably modelled the windows which I now see would not be neccessary. Thank you

jlserr

1:49PM | Wed, 03 April 2002

Textures are great! But lighting.... Very nice work :) Jose Luis


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