Sun, Oct 20, 9:28 PM CDT

Candle (WIP)

Cinema 4D Realism posted on Jun 10, 2006
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Description


This is an attempt to create a realistic looking wax texture using subsurface scattering. I think the wax has turned out pretty well, but my flame needs so work...suggestions. Right now it's a glow around a transparent flame looking object. Comments always welcome.

Comments (7)


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Angelwave

1:07AM | Sat, 10 June 2006

excellent candle, can almost smell the scent from here, the wax is just transparent enough to feel real, can't help you with the flame though. What is subsurface scattering? I'm still new at this digital art stuff.

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cshark

7:32AM | Sat, 10 June 2006

Hmm....good work, but not sure about the SS effect. What about using a transparency gradient, then adding a point light both inside the candle as well as for the flame ? Also, perhaps darken the wax drips just a little, to bring them up away from the surface of the candle. Just my 2cents worth!

Butti

9:17AM | Sat, 10 June 2006

Good start. I got some good results by using the free plugin "Translucent" by Vreel. You can download it here http://www.vreel-3d.de

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cwooten

12:36PM | Sat, 10 June 2006

comments above seem relevant. I like your levels on the SSS. as far as the drips go, yes, I would do the same as above and not taper the tops so much. seems you have no specularity...or too little to notice. Flames are tricky. glows usually are lens or post effects. I would go with a gradient fusion and luminance fusion. I think you can still keep a little glow if you want, but spead it out from the source or render through a camera without the glow and add a lens effect.... just my thoughts, but I really like it so far.

ThePinkus

2:25AM | Wed, 14 June 2006

Great work! I was thinking You could put a sort of squeezed sphere (in the y direction) on top of the candle to simulate the melted wax. I'd use an almost transparent material for this and try some "impressive" specularity (as Cwooten already suggested). I really like the SSS here, perhaps I'd try reducing the scattering length just a bit and making the sampling less accurate to make it more random... just perhaps.

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Fidelity2

10:08AM | Sun, 17 December 2006

Excellent image. 5+.

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scorpilus

7:02PM | Fri, 02 February 2007

i like it, but i think the image would look alot better if the bottom of the candle was more darker and less faded/transparent. it would add more focal to the candle and improve the image by alot. neato! keep testing.


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