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Science Fiction Weapon (formerly Tool WIP)

Maya Science Fiction posted on Jun 12, 2006
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Description


This is indeed the final render of this model. I've taken my time with it and am proud of where I have been able to go with this being my first start-to-finish project in Maya, and my first real model. Thank you for all of your comments and advice, I really appreciate them. ^_^ I may revisit this project down the road once I have some more experience under my belt. Maybe make it less pristine. Anyway, I hope you all enjoy this, and feel free to comment on this one as well. :) Thanks!

Comments (6)


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Eromanric

10:55AM | Mon, 12 June 2006

Excellentmodelling texturing and lighting! Well done.

FYSavant

11:34PM | Mon, 12 June 2006

Thank you. :)

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Silgrin

4:36AM | Wed, 28 June 2006

Weapon like a weapon, but that wooden table!:);) Very good material settings [as for the weapon, too]. Im now struggling with one in Blender and its a crazy job. I hate wooden furniture!!;)

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oodmb

1:49PM | Sat, 01 July 2006

ok, this could use hdri or some sort of environment map for the model to reflect. and maybe a bevel on the table

FYSavant

3:15PM | Sat, 01 July 2006

Actually, when I tried HDRI, the metal on it came out way to... what's the right word... hyper-realistic. It looked more like liquid metal a la Terminator 2. Though I will agree with you on the table/background. Granted, this render wasn't meant to show off a scene, it was meant to see if I had learned enough about modeling in Maya to get this far. ^^ Had I done this as a full scene, there would have been a workbench and some other models of parts and books and what not to set a much more interesting mood. ^^ Thanks for the advice, though. ^^

mayakidpro

2:06AM | Thu, 20 July 2006

try it again and on the metal shader just decrease the reflectivity ALOT, fuck around with it til you like it. its pretty amazing though. other then that the hdri might take of the plastic its looks a bit fake. looks like youre using a phongE, swtich to regular phong, increase the cosine and the specular color, and again with the reflectivity try it around .2. do try beveling the table. or you could angel it more upward to get rid of the edges. itll take alot of time to get a better looking render. if you do deside to change it up. let me know. ID REALLY love to see it with those changes. it would be CGS worthy.


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