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This page contains samples of some of my best artwork and various 3D models to date. Feel free to comment on anything you see here. BIO I have been an artist all my life from sculpting to painting to building ships in bottles I have had a hand in nearly everything. Several years ago I was given a glimpse at what a computer could do when an artist was at the helm. I quickly learned that the way to express myself and bring my visions to life was 3D art. I have a background in printing, graphics communication and advertising design. I became lead modeler at Faultline Studios and worked on illustrations for the card game "Crown of the Emperor". I have worked on several book covers and enjoy bringing ideas to life.
I am now lead graphics artist for RonEd Media and have continued to increase my abilities and portfolio. My goal has been to do illustrations for a sci-fi book, magazine or non-fiction titles on the paranormal. I enjoy creating various images usually sci-fi in nature that center on the darkside or human thought and technology. The many "what ifs" that fill our minds at dark hours and the need to believe in other things that give us hope in dark times. I have learned to use many programs and will likely learn many more to help in telling my stories better. The latest addition to my pallet is Vue 8 Complete and the results are amazing, expect more. I would like to thank Sci-fi channel and Sci-fi weekly for allowing me to share some of my visions with the world " My latest contribution to the 3-D world is the Cydonia model and material sets, a joint project between me and Gill Brooks. You can also find my "Shattered Worlds" sets and materials for Vue and Poser in the market place.
www.shatteredworlds3d.com
Ron Lanham | Create Your Badge
You can also keep up with whats in development at http://www.facebook.com/shatteredworlds3d
Here you can see behind the scenes production art and see how these models come together almost in real time.
Hover over top left image to zoom.
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Comments (14)
fredric_lpn
The building of left makes too artificial and it is too clean! The fire of the building of the bottom is good but smoke should be blacker in height on the other hand the fire of the building of the foreground is not large enough and smoke should be more epaisse. The saucer is surpostoo much! Goodwork!
triple7
cool yea the building on the right is to clean other than that i like it the smoke looks good the lighting and the ship allso i like it
MRX3010
Building on the left is a real building comprised of pieces of a demolished structure but I agree it needs more burnishing and weathering. Thanks :)
hecate61
Very well done! It's suitably grim and foreboding.
ericfarris
WOW Superb! Congratulations!!!!!!!!!!!!!!
princessmoon
This is interesting but reminds me too much of other things but is very good work
cowdog
Very, very nice.
Mock
very cool image
ShadowWind
Well done, the atmosphere really looks foreboding, excellent paintwork...
bogwoppet
This is superb, I love the muted colours and atmosphere and the smoke and fire effects are very well done - Bravo!
MRX3010
Thank you all for the kind words and contructive feedback on this project. The next one will be a bit darker, so you have been warned. BTW the ship will be a free model soon if I find some time to texture it out. Thanks again, X
SevenOfEleven
There goes the neighborhood! Pretty good picture.
Elcet
It's true that some buildings are'nt destroyed at all, whereas some others are. However, folks, we know nothing about the way that this kind of destruction works, therefore Remember a painful past, with the destruction of the Twin Towers, also some war images of 1944-45, Iraq, Afghanistan etc It would be interesting to have the steps towards this painting, but anyway it's a great success.
Arbelain
A great artwork!