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study in smoke

Photography Work In Progress posted on Jul 01, 2006
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Description


You all wonder what goes on behind the scene of 3d art. One of the things is to study subjects like smoke. I know of bryce and I use smoke in bryce for they have it in there. But I look at the bryce smoke and real smoke and it diff. So I try to improve on my smoke makeing a little in bryce by studys like this. Now this smoke is comeing out of a smoke stack which would be diff from smoke someone is exhaleing from they mouth. Got to shot photos of that or find photos of that. http://morguefile.com/archive/?author=macshack here is a link to some of my textures I use and other photos too. This site is for people who like to play around with photos and the pros too use them. it free too. I am mackshack there on morguefile.com Just to give you some idel what 3d artists go thought to try and get a better image. thanks for looking and comments and all

Comments (29)


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Star4mation

10:59AM | Sat, 01 July 2006

A good artist always studies the subject he is about to paint (or render) and there are so many different types of smoke to look at, from the thin white wisp to the evil black polluting belch!! The digital camera is a godsend for just this purpose. Happy snapping Jock :)

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RodolfoCiminelli

12:36PM | Sat, 01 July 2006

Excellent study and photos of great detail and beautiful intense colors......!!!!

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Richardphotos

1:03PM | Sat, 01 July 2006

it could be steam versus smoke as they use lots of water to cool the equipment for refining oil. during times of high humidity in Houston the roads would be closed because of heavy fog from refineries obscuring the road. I did not believe it until I tried to pass Sheldon,Tx one day and it was like a solid wall and no visibility what so ever. I hated those refineries in Pasadena,Tx. a constant odor 24 hours a day.even several miles away. I like your capture of the refinery. one day there was a storm and lightning hit a refinery close to where I lived and it blew up and I had a service call just before it happened.because of high water I took my personal van because high clearance. my company van was white and I left it at the apartment.when I returned it was black from crude raining from the clouds

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busi2ness

1:15PM | Sat, 01 July 2006

Very interesting to do this experiment.

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jocko500

1:15PM | Sat, 01 July 2006

this is in Sulphur ,Louisiana

Hopalong

1:25PM | Sat, 01 July 2006

You are making a fatal assumption jock--which is the end of 3D graphics: to wit, that "photographs" are somehow realistic, and that in approaching "realism" 3D programs like Bryce should imitate photographic images. Photographs are ss stylized and arbitrary as any other medium, and are only seen as "realistic" because viewers have been trained to see them so. This is not to criticize photography. Photography stands as a a visual "art" on its own, and long ago stopped imitating painting for the most part. You want to study smoke, look at smoke, not photographs of smoke...

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acclaude

1:32PM | Sat, 01 July 2006

Very interesting approache of 3D creation & way for observation, beautifull sky & smoke columns in thoses studies shots, thks 4share ;o)

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kimariehere

1:32PM | Sat, 01 July 2006

i feel that its is good to study photos to practise and learn from i say this as I have been painting for around 32 years and was a former childrens art teacher ...lol now you got me wanting to paint smoke lol!!

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2Loose2Trek

1:41PM | Sat, 01 July 2006

Cool comments and excellent study ... this gives me a few things to consider. Thanks for posting this.

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CarolSassy

1:55PM | Sat, 01 July 2006

I like the smoke that comes off our bbq grill! lol q-: This is a beautiful picture with that gorgeous blue, and I like the cloud-like smoke coming out of the factory. The only thing about that is I wonder if they are polluting the air. (:

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Svarg

2:01PM | Sat, 01 July 2006

Sorry, I gave up smoking. lol! Well done!

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maud

2:08PM | Sat, 01 July 2006

That's a great shot Jocko! love it :)

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miladyblu

5:54PM | Sat, 01 July 2006

Hello!!Absolutely a genial and excellent work!!Extraordinary and very interesting study and expreriment!!My sincere compliments for your big skill and talent in the search for new studies!! A true masterpiece my dearest friend!!Thank you for sharing!!I wish you a serene evening and a wonderful sunday!!A big kiss and a big hug!!

Valerie-Ducom

6:00PM | Sat, 01 July 2006

Very good commentary and excellent capturwe my friend !!! good day and kiss ;)

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evilstoy

7:17PM | Sat, 01 July 2006

Wow... really awesome image. Love it! =)

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Hidinthesierras

7:22PM | Sat, 01 July 2006

Thank you jocko for that insight, it is interesting to know. Great smoke shots! 8-)

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TexasAngel

9:58PM | Sat, 01 July 2006

Hey thanks for the info and the link I'm gonna check that site out! That picture is so interesting!! Does Sulfer lousiana smell like sulfer? Excellent shot!!

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infinity10

11:22PM | Sat, 01 July 2006

Thanks, Jocko500. When I was doing my Ph D in a UK University, my fellow students in Fluid Dynamics were modelling a lot of smoke streams, mostly for European aircraft and motorcar industry studies. I am not aware of their existence,but I'm sure there must be desktop-based fluid dynamics software which will simulate a flow and render a 3D imge, if not an animation, of how the particle streams form over time.

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SophiaDeer

11:32PM | Sat, 01 July 2006

Excellent pic of the working people's place!

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DennisReed

2:10AM | Sun, 02 July 2006

Interesting smoke/steam. Cool research Jock! Like Richard remarked, I remember a refinery I drove by weekly up in Albany Oregon, indeed a constant odor 24/7. Albany you make me sad, that's because you stink so bad! :(

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tallpindo

7:08AM | Sun, 02 July 2006

One of the things about this smoke is it has no vivible particulates though the vapor is condensing on some nuclei that is the actual "smoke." It has a source at teh stack and trails of with a very modest breeze. This is what is different with the 3-d smoke which is just a blob and has no ways to give it assymmetry. I know from having made steam exhaust from a locomotive that expressing velocity as assymetry is what is missing. What throws off most 3-D artists is they cannot just dabble it with a brush like a painter can. (Except in a post application) What takes seconds with a brush can become a frustrating tangle unles you ignore the icons and easy tools and just make it from a wireframe and texture it. Saying it takes longer that way is just arguing with the software maker who did not give you what you expected. It is after all a man made effect. Years ago folks would have modelled it with cotton wads and photographed it. The lack of luminence and translucence would not be noticeable if the image was grainy enough or from far enough away. Now I am laughing. That is how I paint. First I tease and bait the colors then I laugh uproariously in hositility at how frustrating the technique has become. All because I refuse to use a camera. I want to design it all.

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kenmo

8:55AM | Sun, 02 July 2006

Excellent study in 3d textures and realism....

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TheBryster

10:56AM | Sun, 02 July 2006

What's really fascinating is the way the smoke from both stacks appears to be moving in the same way - just follow the ups & downs of the plumes.....

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Cosme..D..Churruca

3:25PM | Sun, 02 July 2006

Very interesting !

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jif3d

7:35PM | Sun, 02 July 2006

To make decent 3D smoke/steam FX you need a particle system, which Bryce does not have, so you can only fake the cloud, etc. with a volumetric texture ! get another 3D prog or do it with photoshop "liquefy" tool and lots of practice ! Cheers

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Jay-el-Jay

5:55PM | Mon, 03 July 2006

An interesting study on smokey forms.It will be interesting to see how you make use of it in some future work.

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sharky_

4:41AM | Tue, 04 July 2006

Cough..Cough.. I know the feeling of breathing in smoke. Excellent shot. Aloha

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mcv

10:42AM | Wed, 05 July 2006

It is your attention and working to improve your art which impresses many . . . keep up the grtet work and your generous sharing of ideas, creative techniques, and your fine art too!

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TwoPynts

2:00PM | Thu, 06 July 2006

Good points made about the smoke and trying to make 3D work more "real". The recent Pixar film CARS is a good example...they created entirely new software just to get the reflections on the cars to be more realistic. Nice shot! =]


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