Welcome to my home page. Thanks for dropping by.
About Me:
Name: Andrew
Age: 32
Location: Cranford, NJ, USA
Education: Bachelors Degree in Industrial Design (Totally Useless) Hobbies/Interests: Digital art, 3D Modeling / Sculpting, Electro Industrial / Aggrotech / EBM music (Aesthetic Perfection, Assemblage 23, Centhron, Combichrist, FGFC820, Flesh Field, God Module, Grendel, Imperative Reaction, Nachtmahr, System Syn, Surgyn, VNV Nation, X-RX, Etc) bowling, hanging around, watching TV/cheesy horror movies, video games.
Influences/Inspirations: H.R. Giger, Meats Meier, David Ho, Zdzislaw Beksinski & some fellow Renderosity artists.
Software: Primarily Maya, ZBrush, Keyshot, Photoshop, 3D Coat... Used to use Rhino 3D, Poser, Bryce, Vue Infinite, and AutoCAD in the past.
Hardware: Custom built PC running Windows 7 64 bit, Intel I7-3930K, 16 GB RAM, DualĀ nVidia GeForce GTX 680's, Samsung 25" LCD, Wacom Cintiq 22HD.
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Comments (6)
Mercytoo
This is coming along really nicely! Wow, lots of poly's, but very cool. Can't wait to see it when it's finished.
Mikewave
Very nice progress! Love the ears, they look great! That slimy shine also looks great, disgusting, but great... Keep it up!!!
ComplxMind
Excellent work. Just remember that when you export...I would go for the lower resolution model. Then depending on your software, just nurb it to create that fine looking model again. Those are alot of polys!
XxDarkMessiahxX
This is actually rendered directly in ZBrush, so theres no need for lowering the subdivision levels. I am however in the process of teaching myself Maya & XSI, so I'll keep that tip in mind when I start rendering with displacement, bump, and all those other fun maps.
ZIKEO
Again. WOW!! A scene with this chap would be fabulous. Skins looking good, maybe some hair could help? AWE-SOME work anyways.
Wolf_King
Reminds me of a vorpal bunny....Keep the good work up!