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Dead Tree Sunset

ZBrush Sea/Undersea posted on Jul 30, 2006
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Description


Comments always welcomed. Make it a good day. God Bless You All

Comments (2)


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calum5

3:35PM | Sun, 30 July 2006

Im such a butt head with my last comment.I have zb2 for 3 months or so and have never painted flat .Excuse me lol!Your work is really refreshing to look at.Thanks also:-)

MiramaniAmanda

9:15AM | Mon, 31 July 2006

Calum5 you are not a butthead :) AND, I did not do that painting in flat mode LOL, I kept ZADD ON. And that is a Zsphere tree, but heck, I figure later I will add the smaller branches thru painting. Have to write down the steps for texturing. I have ZB2, and revision c. It does some strange things on me from time to time. Like yesterday I went to sculpt a head with the sphere3d. In transform mode MOVING worked great. BUT, when I went to ZADD and ZSUB (not in Move mode anymore), it did nothing, not even when I had the z intensity at 100. Now with the tree, ZADD worked just fine on the adaptive skin. The other thing is that the program comes with scripts, and I cannot play alpha century. Am wondering if that is because I have REV C, and not B??? For me, painting is relaxing, and the heat is really HOT LOL. So I love to do water LOL. Took me a while to figure water out, then I found something in the forum. It was not a script, but it did show the text of the script, and from that I was able to figure it out. Tool=Plane3d, rotate it in a direction that you would want to see water at, then scale it to fit the whole canvas. Color = 0,255,198 Transform and rotate New Tool = Simple brush with ZADD on. Stroke = Drag Rectangler Alpha brushes used to create the above, and then grab the whole doctument as a new alpha, were: Alpha Brush 07 04 01 Alpha Noise was set to 23 Material used was jellybean shader. You can select alpha noise to whatever you want. Save the alpha, and later when you want a painting with water in it, go to the alpha panel, and set the radial to 3 or 2, whatever suits your needs. In my painting Coming Around, I used a fast shader material with the alpha I had just made the way I just explained. Select the color you want, use drag rec (and there are others out there that let you scale, and move) scale it, snapshot it ... and keep doing this snapshotting until you get the color you chose. First snapshot, the color that you pick does not show up, but with more snapshots, the color comes in. Then just move it, scale it if you want to, and do the snapshotting again. Want less chop in the water, set the noise lower. You could also use flat paint for the water, then where there are waves (remember they get bigger the closer they are to you), use the 3d brush, and along the shore, use the smudge brush to move the wave into the shore line. Then use the highlight brush to highlight the tops of the waves. Make it a good day Calum, and thank you for your responses.


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