Sun, Jun 30, 12:28 PM CDT

Souvenir from Angkor Wat

Lightwave Historical posted on Aug 03, 2006
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Description


Modeled and rendered in LightWave. Textures are a combination of original digital images and procedural textures. Everyone knows I am horrid at organic modeling, but that doesn't really stop me from making the occasional attempt. Since ancient Khmer sandstone sculptures are pretty crude, I figured that perhaps my limited skills might be up to the challenge. After two and a half hours of mucking about, I see now that the torso could be less elongated and the polished look I was hoping for now looks all wet. I was also experimenting with different render settings here. Till the next pathetic attempt at organic modeling, thank you very much for taking the time to view this image.

Comments (16)


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Mikewave

11:28AM | Thu, 03 August 2006

Not bad, I'm not sure if the torso is too long, I do have a feeling the shoulders could use some work, but maybe that's the way those sculpures look... Still, not bad, not bad at all...

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CarolSassy

11:38AM | Thu, 03 August 2006

I don't think it looks like the torso is too long either. I'm also thinking that with that type of texture on it, the light would also look like that, but I'm no expert! It looks like you had a wonderful project to delve into. Very nice work! (:

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LillianaSapphire

11:54AM | Thu, 03 August 2006

really well done moe! nice work! i think it looks really good

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Shimuzu

12:34PM | Thu, 03 August 2006

Good piece of work - I know how hard it really is, coz I've starting modelling now - still a long way to go before I reach this stage! I wonder if there should be more definition in the body, and the shoulders seem to slump a little, maybe the deltoids need some rounding off. I don't think the body is elongated at all. All the best, Matt.

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nootz

12:50PM | Thu, 03 August 2006

very well done. it looks real and looks great, would look great in real life.

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Sabra

2:49PM | Thu, 03 August 2006

I think this looks most excellent, and reminds me of some of the sculptures I saw in the museum of Cairo. I like the shaders you used, gives a bit of porcelain feel. Torso looks well in proportion, but like Mike said, the shoulders could use some work. It now looks as though his arms are sticking out of his shoulders, instead of being attached to them. Excellent work, and keep up the great work!

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billy-home

2:59PM | Thu, 03 August 2006

actually Moe that's what a sculpture would probably look like if you take the time & place this is based on into account, you can see from some of the wonderful photo's you took with your lovely wife while you were visiting the area you have basically caught the style of sculpture that the people of the about 12th century around that area actually did while building the temple. I think it's 100% spot on, gets my vote mate

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petes

3:05PM | Thu, 03 August 2006

Moe...organic?...(picks hmself off floor) This came out pretty good buddy!! only comment would maybe add a more rough surface at teh breaks? also..real tough to get marble with out SSS..which 9 has ;-)

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3D_Explorer

10:28PM | Thu, 03 August 2006

Way to go Moe!

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Eugenius

10:38PM | Thu, 03 August 2006

This looks very good Moe! I agree with billy-home: some 12th century scultures weren't all details. Keep up the great work!

The_Wub

12:14AM | Fri, 04 August 2006

I think the polished look you're after would come off better if you lose the shine from the breaks, there is usually marble dust lying in the cracks of these areas which would give you more of a diffuse effect. You could lose an eye on those nipples too :) Always Good Stuff

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jif3d

2:00AM | Fri, 04 August 2006

Maybe a alt. POV from the ground up, to make it look more majestic ? Australian sandstone trends not to have much or any shine at all, just a suggestion. Cheers

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ObsidianLogic

4:26PM | Fri, 04 August 2006

looks wonderful

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lahavana

11:12AM | Tue, 08 August 2006

looking excellent to me, although i must agree that the shininess conveys a wet-like effect rather than polished stone effect. keep doing organics! your hand is just as good with organics as it is with objects, it is just the practice that needs a little catching up to do.

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spetzarv

6:05AM | Mon, 14 August 2006

Don't be so hard on yourself modeling organic structures, let alone the human body, takes time and practiceand is definately not beyond you.

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Django

10:14AM | Sun, 03 September 2006

That is cool modeling, and yes ordanics are a real pain lol, but dont complain it worked out well... I missed this one , strange usually i get mailed


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