Just another struggling artist with a passion for 3D computer graphics. I was first inspired by the works of Jean Giraud (a.k.a. Moebius) of "Heavy Metal" fame, hence the tribute in my online moniker. My 3D CGI tool of choice is LightWave, but I have recently started mucking about with digital photography. Other tools include Vue Infinite and DAZ|Studio. I also work in Photoshop and CorelDraw to cover the 2D graphics stuff.
I don't have too much patience for setting up final renders, because my interests lie in modeling. "Non-organic" modeling, or "hard surface" modeling, in the sci-fi genre to be specific. So the bulk of the images in my gallery are modeling WIP's and design studies, the rest are photos and a few quick sketches. I consider myself a hobbyist, because I am still at a level where my skills definitely need a lot more improvement.
I'm an architect by training, and work as Studio Manager for an architectural/interiors design office. I was born, raised and educated in the Philippines, but am currently based in Bangkok, Thailand where I live my wife, "Kanittha", our son "Nio" and our cat "Samuel".
Thank you very much for looking up my page.
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Comments (16)
Mikewave
Not bad, I'm not sure if the torso is too long, I do have a feeling the shoulders could use some work, but maybe that's the way those sculpures look... Still, not bad, not bad at all...
CarolSassy
I don't think it looks like the torso is too long either. I'm also thinking that with that type of texture on it, the light would also look like that, but I'm no expert! It looks like you had a wonderful project to delve into. Very nice work! (:
LillianaSapphire
really well done moe! nice work! i think it looks really good
Shimuzu
Good piece of work - I know how hard it really is, coz I've starting modelling now - still a long way to go before I reach this stage! I wonder if there should be more definition in the body, and the shoulders seem to slump a little, maybe the deltoids need some rounding off. I don't think the body is elongated at all. All the best, Matt.
nootz
very well done. it looks real and looks great, would look great in real life.
Sabra
I think this looks most excellent, and reminds me of some of the sculptures I saw in the museum of Cairo. I like the shaders you used, gives a bit of porcelain feel. Torso looks well in proportion, but like Mike said, the shoulders could use some work. It now looks as though his arms are sticking out of his shoulders, instead of being attached to them. Excellent work, and keep up the great work!
billy-home
actually Moe that's what a sculpture would probably look like if you take the time & place this is based on into account, you can see from some of the wonderful photo's you took with your lovely wife while you were visiting the area you have basically caught the style of sculpture that the people of the about 12th century around that area actually did while building the temple. I think it's 100% spot on, gets my vote mate
petes
Moe...organic?...(picks hmself off floor) This came out pretty good buddy!! only comment would maybe add a more rough surface at teh breaks? also..real tough to get marble with out SSS..which 9 has ;-)
3D_Explorer
Way to go Moe!
Eugenius
This looks very good Moe! I agree with billy-home: some 12th century scultures weren't all details. Keep up the great work!
The_Wub
I think the polished look you're after would come off better if you lose the shine from the breaks, there is usually marble dust lying in the cracks of these areas which would give you more of a diffuse effect. You could lose an eye on those nipples too :) Always Good Stuff
jif3d
Maybe a alt. POV from the ground up, to make it look more majestic ? Australian sandstone trends not to have much or any shine at all, just a suggestion. Cheers
ObsidianLogic
looks wonderful
lahavana
looking excellent to me, although i must agree that the shininess conveys a wet-like effect rather than polished stone effect. keep doing organics! your hand is just as good with organics as it is with objects, it is just the practice that needs a little catching up to do.
spetzarv
Don't be so hard on yourself modeling organic structures, let alone the human body, takes time and practiceand is definately not beyond you.
Django
That is cool modeling, and yes ordanics are a real pain lol, but dont complain it worked out well... I missed this one , strange usually i get mailed