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Cliff

Bryce Landscape posted on Aug 14, 2006
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Description


Rendered in Bryce meshes made from hightmaps

Comments (4)


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zescanner

9:30AM | Wed, 16 August 2006

WOW! Those are incredible rocks. Quite realistic in their shape, contour and texturing. I understand what you mean by "meshes made from hightmaps" and yet I still do not understand how you did it. How did you make your hightmaps so perfect?!

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prae Online Now!

8:58PM | Wed, 16 August 2006

Hi, thanks for taking the time to comment. I made the heightmap from a photo, turned it to grayscale then used a little bit of Blur in Photoshop, then opened the Terrain editor in Bryce,imported the grayscale image.go back to the scene and change the Y axis of the object. the trick is to keep the Y axis low otherwise you get noise.then import the colour photo as the texture. not confined to rocks :-D byee Rae

3ddave44

11:25PM | Wed, 16 August 2006

I'm an old-time Bryce user from the MetaCreations days, and this is among the finest Bryce-works I've seen in a long while - even with all the great work that lots of people have been doing with Bryce these last few years. I don't use it as much as I used to mostly due to time constraints with other things; though I have every version from then til now. Really, nice piece. uh..., peace. : ) David

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aliensprog

5:26AM | Fri, 18 August 2006

FANTASTIC IMAGE!!!!!


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