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flying car CIN

Cinema 4D (none) posted on Jan 17, 2002
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Description


software "cinema 4d XL6"

Comments (3)


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Nod

7:14PM | Thu, 17 January 2002

Really nice.

rgoer

8:25AM | Fri, 18 January 2002

check out www.cardesignnews.com and let us know if you find a single car with a flat face like that ;-) ... but seriously, Cinema is kind of a hard environment to design a car in. If you use spline modeling, something always gets broken; and hyperNURBS construction always makes your car look half-assed. The apillar columns around the windshield aren't that bad, but the central pillar that divides the windshield in two -- that's got to go. Because cars fly, drivers aren't allowed visibility? I figure they'll need even greater visibility from the cockpit. And the parting lines around the door look pretty rough. So does the wavering in the rear fender. And what's with fenders, anyway? Looks like you were trying to design a regular car, but gave up before you got to the wheels. The fascia wouldn't be all that bad, if you just gave it some slope. Put a grille in where the grille looks like it is supposed to go, and put some covers over the cavities for headlamps/blinkers et cetera, give the fascia some slope, fix the windshield division problem, and either give the fenders some flying-car type identity or remove them altogether. Then you'll have a nice model.

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0siris

2:12PM | Fri, 18 January 2002

Looks good enough to me - if it didn't have the regular 'car' features, then it wouldn't be a 'flying car', just some spacecraft. Nice work :)


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