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Low Tech Analysis

Vue Objects posted on Sep 07, 2006
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Description


I dunno. A bone? Petrified wood? Nah, a 3D Max geosphere with a "cloud" applied as a displacement map, then stretched, squeezed and scrunched all to hell. Magnifying glass, ruler: Rhino 3D. "Bone": Max. Apologies for the graininess. I should have bumped up the render quality, but I just 'bout had it with this image anyway. ;-) I eagerly await V6i for its promised ability to natively use displacement mapping. The coolest thing since seedless watermelons. This damn object was exported from Max as a half million polygon mesh! (decimated to 200000) Better to handle the displacement within the program itself than to export the geometry. (Guess I coulda kept the whole thing in Max and rendered it there, but I like working with Vue *so* much better.)

Comments (9)


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bruno021

12:54PM | Thu, 07 September 2006

Very cool & original work. I don't see any grain here, btw. V6 will also compute true caustics and light dispersion!

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DominiqueB

6:00PM | Thu, 07 September 2006

I really like this composition, simple yet appealing.

Traligill

8:28PM | Thu, 07 September 2006

I agreee with both the above, I like it!!

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chippwalters

12:33AM | Fri, 08 September 2006

Well done! Well lit and well composed. Did you achieve the DOF in Vue or post process using Lens Blur in Photoshop?

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Umbetro38

2:25AM | Fri, 08 September 2006

Excellent realistic renderjob - Bravo

jmc95

3:06AM | Fri, 08 September 2006

Great compo & lighting !

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big_empty_brain

7:03AM | Fri, 08 September 2006

Thanks to everyone! Note to chippwalters... The DOF is Vue's ray tracing DOF, with a hand-fumbled Photoshop smudging of the grainy shadow boundaries. Photoshop's alpha-depth map lens blur effect did not really work too on this image unfortunately. It's a time saver ;-) ) Obviously, I did some post filtering of the image as well, to soften it up a bit.

garyandcatherine

10:44AM | Fri, 08 September 2006

My gosh this is some fine work. Except for the "plastic" look of the looking-glass this can easily be mistaken for a photo. Very, very good work.

)

Polax

6:21AM | Thu, 19 October 2006

This image has a lot of appeal. and yes displacement maps will make things easier :) Excellent work!


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