Tue, Dec 24, 10:28 PM CST

Low Tech Analysis

Vue Objects posted on Sep 07, 2006
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I dunno. A bone? Petrified wood? Nah, a 3D Max geosphere with a "cloud" applied as a displacement map, then stretched, squeezed and scrunched all to hell. Magnifying glass, ruler: Rhino 3D. "Bone": Max. Apologies for the graininess. I should have bumped up the render quality, but I just 'bout had it with this image anyway. ;-) I eagerly await V6i for its promised ability to natively use displacement mapping. The coolest thing since seedless watermelons. This damn object was exported from Max as a half million polygon mesh! (decimated to 200000) Better to handle the displacement within the program itself than to export the geometry. (Guess I coulda kept the whole thing in Max and rendered it there, but I like working with Vue *so* much better.)

Comments (9)


)

bruno021

12:54PM | Thu, 07 September 2006

Very cool & original work. I don't see any grain here, btw. V6 will also compute true caustics and light dispersion!

)

DominiqueB

6:00PM | Thu, 07 September 2006

I really like this composition, simple yet appealing.

Traligill

8:28PM | Thu, 07 September 2006

I agreee with both the above, I like it!!

)

chippwalters

12:33AM | Fri, 08 September 2006

Well done! Well lit and well composed. Did you achieve the DOF in Vue or post process using Lens Blur in Photoshop?

)

Umbetro38

2:25AM | Fri, 08 September 2006

Excellent realistic renderjob - Bravo

jmc95

3:06AM | Fri, 08 September 2006

Great compo & lighting !

)

big_empty_brain

7:03AM | Fri, 08 September 2006

Thanks to everyone! Note to chippwalters... The DOF is Vue's ray tracing DOF, with a hand-fumbled Photoshop smudging of the grainy shadow boundaries. Photoshop's alpha-depth map lens blur effect did not really work too on this image unfortunately. It's a time saver ;-) ) Obviously, I did some post filtering of the image as well, to soften it up a bit.

garyandcatherine

10:44AM | Fri, 08 September 2006

My gosh this is some fine work. Except for the "plastic" look of the looking-glass this can easily be mistaken for a photo. Very, very good work.

)

Polax

6:21AM | Thu, 19 October 2006

This image has a lot of appeal. and yes displacement maps will make things easier :) Excellent work!


0 112 0

01
Days
:
01
Hrs
:
31
Mins
:
31
Secs
Premier Release Product
DZ XMas 2024 Set 1 for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$18.95 USD 50% Off
$9.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.