Autodesk Maya7 & Mental Ray Ctrl Shaders exterior! by withego
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Description
This is an update of the previous mediterranean exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce!
Extensive use of Ctrl Shading material.
Misss Fast Skin for the Paint Effects vegetation.
Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores.
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.
To output an alpha mask, I used P_colour_plus_alpha.
Mi_car_paint for the bicycle, L-glass for the windows and water of the pond.
Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Hdri Image Based Lighting, Global illumination and Secondary Bounces Final Gather!
Original idea by slipknot66 (Giorgio Adolfo Krenkel).
Modeling, texturing and rendering by Alex Sandri.
Comments (11)
sd012q
this is just pure skill at its best so nice LOVE the lighting on the house and the shading how the bike is up the wall so nice 5+ from me on this would give a hell of a lot more if i could so well done ;)
Mondwin
Marvelous and beauty work!!!Superbly realisation!!!bravissimo!V:DDD.Hugsxx
striving
Really, really nice work. Very realistic. Great design/compo. Nice work.
RubyT
Amazing work!
Modulok
Nicely done.
akeeq
This is BEAUTIFUL!!
Odessey
Truly excellent !
kareemkarawia
awesome
RenderFX123
I love the soft light and this hard work !
zfigure7
Excellent front yard. Well put-together piece!
gattone_blu
Delicious work