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Bird's eye

Cinema 4D Architecture posted on Sep 18, 2006
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Description


Another quickie done over the week-end. The amount of trees caused some hard time, however I could reduce the render time to 17 minutes @1200x720 pixels, using Global illumination. Also all the roads and walkways are textutes

Comments (5)


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infrascope

1:53AM | Mon, 18 September 2006

Great work and a very nice project indeed! Congratulations!!!! Were the slides really necessary? ..It deserves a 5 anyways

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Conniekat8

2:24AM | Mon, 18 September 2006

Very neat!

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chrispoole

4:06AM | Mon, 18 September 2006

I like the birds eye view and the lighting is very good with the right contrast of shadows, great textures as well and the water looks fine. A couple of crits of which i'm sure your aware of already but i'm going to point them out just to annoy you LoL, the swimming pool looks too large for the scene, even considering the distance perspective, they look as large as the main building which makes the slides out of proportion especially when judging by the people and cars on the concourse they could literally drive down them, the trees although scattered and good placement look very uniformed in their appearance, and the roads look like concrete which is possible but impractical, the trouble with realism is we are all experts because we see them everyday. I appreciate how difficult it is to produce anything close to realism assuming thats your goal, but I think this is an excellent job in Cinema 4D.

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podlovics

4:44AM | Mon, 18 September 2006

Chris, I can assure you that the pools, humans, cars, and the slides are in scale. Must be the perspective that tricked your eyes :-) The roads were asked to be light in colour, they look like concrete, really. My biggest problem is the trees. You are right I used only 3 different kinds of trees. I hate f...ing trees. They take a lot of time to render, consume enormous amounts of memory, although they are only a supplement for the scene. However they still look better than post-worked 2D photoshop trees, that you see on most of the scenes. At least they are 3D. My computer ran out of memory (it has 2 GB) when I tried to render this scene at 3000 pixels wide. Otherwise I agree with you. Cheers Tamas

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mia_

6:44AM | Mon, 18 September 2006

excellent presentation image, there isnt much to crit but i have to say that considering your render times you could have pumped up the settings a bit more to get an eaven better image.17 min. its not much, but 1/2 an hour isnt much too and how would it look than??? is it really necessary to be so quick?? for exp. the image is a bit too dark in the areabetween the pool and the gray building, probabbly due to low gi settings ( or AO) and the image has a very dominant grey component(but this is the case with a lot of AR images) the trees are way too dark compared to the grass podlovics I always admire your work, and i give this kind of comment only because i do the same kind of work....I know this are only small details and this reamains a very professional work happy rendering


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