Welcome to Cambrian Moons on Renderosity, the second home for my artwork and stories. I've been creating pictures since 2000. I started with Bryce and Truespace, before moving to Vue, Poser 6 and Hexagon in 2005.
Since 2010, I have been using Cinema 4D, Poser 9 and Interposer Pro for modelling and scene rendering.
My number one subject has always been science fiction with influences from Jim Burns, Chris Moore and Fred Gambino.
Images from 2004 onwards are part of an evolving storyline.
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Comments (14)
duncanlong
Man, this is fantastic work - you're ready to start your own graphic novels! The lighting, angles, etc., look good (and your story background work has always been slick). I'm hoping we see a whole book like this somewhere down the road.
meselfr
most excellent work... :)
Colin
wow, this is a different style for you - I almost missed it as I skimmed the thumbnail gallery! Interesting diversion from the main story - or, IS it a diversion??????
Star4mation
Just gets better and better! :)Love the image and the story :)
chimera46
Excellent images and story, love this comic layout you've used as well.
Bea
Just great
WZRD
When I saw I had an email advising that you had posted a new image I thought "excellent! I'm in for a treat" and I was right! As Colin said this is a different style for you but still carries your trademark mastery of both the visual medium and the storyline. Wonderful work!
CrimsonDesire
Sad story but beautifull images and carefull construction in the sequencing to bring the effect of memory into stark relief, stirring peice, well done. ^^
Denger
Another layer in the unfolding mystery is revealed, leaving room for even more wonder.... Terrific layout, Mark! This graphic style seems to lend itself very well to your carefully crafted characters and thoughtful storytelling style. EXCELLENT SERIAL EPISODE
Mikeall
The narrative (a real treat!) combines well with the images, especially the most understated (the bit of biology!). Nice work.
Tom-Noddy
I'm digging the new style. Wait, is that Rhand? If so, she looks extremely awesome here. You should really look into starting your own graphic novel.
thip
Most auspicious first page! Renders are superb, poses and expressions are very promising (anyone who knows how to avoid the staring-ahead mannequin look has realized that there's more to posing than just the pose). Too early to comment on the story, but I'll offer my long-winded comments on the storytelling. Take what's useful - if any LOL - and dump the rest. Pls note that I'm a KISS fanatic; over-complex panel arrangements can be very effective, but they ask a lot of the reader, and I've always admired those who need no such flimflam to tell a story efficiently and effectively. On your page, the apparent reading direction for panels is left-to-right (biggest panel is upper left), but text blocks are the other direction (first text block upper right). With both directions suggested, the poor confused reader is forced to zig-zag downwards, while reading images left-to-right, which is the ending direction for panels, too. I'm not saying a simpler setup would be more "right", it would just be more effortless to read, and hence allow for easier immersion in the story. In the same vein, unless you plan to get your story printed some day, screen layout is landscape, not portrait, and according to the eggheads, the #2 peevee of web users is scrolling. Save them the trouble, and they'll have one reason less to leave immediately ;o) Finally, it's a good rule of thumb (meaning "something that has been done a lot by a lot of good storytellers") to have in a page : 1 establishment shot (where are we), or figure shot (who's here, what are they doing), several TV shots (who's talking and what are they saying), 1 close-up (who's reacting/feeling and how/what) and maybe 1 trick shot (high or low, ultra-close up, FX shot, whatever) for added interest and effect. Additionally, panel size unconsciously suggests time and content, meaning that narrow, high shots signal lots of action in very little time, and wide, "shallow" panels signal a greater passage of time and less action. Comics are the poor man's movie, and has no projector, but using panel width and height, one can make the viewer's reading speed pace the proceedings. And one final note : comics is a visual medium, so the old clichholds true : don't tell us - show us! Your text hints at a very intriguing back story and world, but all we see is that lady. She's very nice, but I feel a bit cheated by the absence of visual representations of that back story ;o)
hoskins78
This looks fantastic :) love the mix of colour and b&w images!
Legion1
most impressive