Sun, Nov 17, 12:17 AM CST

Taking my bmw 7 for a test drive

3D Studio Max Transportation posted on Oct 02, 2006
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Description


Hello friends, how are you? Well, i have been working with architectural projects a lot. This time i tried a different subject like cars which i have always been fond of. When i was using vue it was quite easy to create nature scenes. But in MAX i had to buy some plugins to create the same range of effects and i must admit that things are starting to look better. but hey it's my work and i can't criticise myself. It's up to you guys. Your comments are appreciated. Created in 3ds max and rendered using v-ray. enjoy. ZINO by the way, this image is part of a car simulation animation that i have been working on. The animation will be available in my upcoming company website.

Comments (9)


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Nehal_Mohamed

2:55PM | Mon, 02 October 2006

wooooooow that looks real,exellent modeling try to use the hdr images in reflrction , that will help u to achieve a highest reality photos realy thankes for your comment:)

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Petra-S

3:27PM | Mon, 02 October 2006

Wow...super car and combination!

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Ahmed_Salah

6:40PM | Mon, 02 October 2006

Really professional work ......Gr8

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Richardphotos

8:32PM | Mon, 02 October 2006

stunning modeling and the the background is very realistic. I had a Z3 before and they are dream to drive, can only imagine the cream de la cream top of line

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Riyad_hasan

1:07PM | Tue, 03 October 2006

WOW boss fantastic work.........May I go for a test drive plz!lol.

apl3d

3:10AM | Wed, 04 October 2006

wooowwww!!!!! amazing model and render!! your getting better and better my friend!! keepit up! I salute you! :)

cabracan

7:43AM | Wed, 04 October 2006

Really remarkable!

jpuetzi

6:02PM | Sat, 07 October 2006

good modeling. nice compositions. good pics! critic: in the big pic: what is this shiny white stuff on the right fore wheel (seen from the drivers direction)? are you sure that BMW sells this strange green and grey lacquer? the material of the rims is too bright. use a higher tesselation/subdivision to get less distortion in the reflections and highlights. the car designers spend a lot of time optimizing their NURBS to C2/G2 continuity (Strak, Class A surfaces)

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paulw80

7:22AM | Wed, 18 October 2006

nice one, must take ages!


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