Mon, Nov 25, 3:42 AM CST

Work in progress

3D Studio Max Modeling posted on Oct 09, 2006
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Been slaving my butt off for the past few years, and by far I can only fit 3D in my very minimal free time. I hope I get more time next year! Mini Cooper hood : work in progress

Comments (5)


MartinW

5:52AM | Mon, 09 October 2006

Great looking work and a fascinating wip image

)

tallpindo

8:45AM | Mon, 09 October 2006

This certainly poses the chicken and egg dilemma. How would you know only that much plan view of the headlight was revealed unless first you had made a clay model? On the other hand, how would you know the exact dimensions of width and length and height unless you made drawings and presented it sitting on tires and wheels? This is a quality lock. It does not yet evaluate how to make the fender from a single sheet or steel, fiberglass or without tool markds, wrinkling or buckling, nor what sort of recess is needed to house the ehadlight and it's surrounding bezel. Tolerances are not specified. It seems too good for just art and not good enough to be a build to for a real life size object. Thus I see it as for entertainment. Once the whole car appears it can be in a video or movie though for cloesups they might want a somewhat more detailed version. At this point it is ready to go on a wall to show the relation between a surface and it's projections. It even shows the state of the art in mathematical smoothing curves though that tends to be the province of wireframes. I don't think it proves that you must have projections to make a surface nor does it show that a surface has technical roots in 2d drawings or even traced or outlined photographs. I'm pleased you put it up. I don't like you calling it "3D." This object is not a solid. It is not even a surface that totally encloses a 3 dimensional volume. Ruled surfaces have only two gradients at each point. While it looks 3D in the real world it is 2D in the transformational world where the formulas and curves model it.

laocoon

10:24AM | Mon, 09 October 2006

Very skillful 3D modelling.

)

Radar_rad-dude

10:56AM | Mon, 09 October 2006

I like it! Keep up the great work and I look forward to the finished product! Thanks for sharing!

)

skullmonkey2078

10:56PM | Mon, 09 October 2006

Thanks for all the comments! I'll do my best guys! Thanks again! ^_^


0 176 0

01
Days
:
20
Hrs
:
16
Mins
:
59
Secs
Premier Release Product
Galen Gothic for L'Homme2
3D Figure Assets
Sale Item
$16.49 USD 40% Off
$9.89 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.