White Room by DionVing
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Description
Designed from a photo.
Comments (7)
calum5
I like the clean look to this,imo an evident light source would work better.Seeing the lights without any case,bulbs etc bothers me lol.Cool modeling ,ps try soft shadows on this for a smoother look also?Bye cal
DionVing
Thanks Calum, I tried many light sources. Shadows always bothered me. The 'lamp' on the table appears to be the light source, but you've seen through this. Softness was not the aim; harsh cold and stark is the mood. Thanks for commenting.
IO4
I'd love to know if you made all this in Bryce or used a modelling program? Nice work, I'd love to see it textured.
DionVing
Lots of Cubes and Tubes. All bryce, nothing else. Texture... I tried several, lighting was an issue, nothing looked just right. I left it plain and flat.
wawadave
did you try soft shadows?? nice idea!!
DionVing
Thanks wawadave, I experimented with light intensities, shoft shadow and many other settings but within another scene. One I'd half started a while ago. When my 24 hours is up I'll upload it. I took Calum's suggestion of actually having a bulb or other visible light source too. Later I'll go back and see what can be done with the white room scene. I see now that there are a few shadows which reduce the effect of the columns and the shadow under the table is too dark. Things always appear more clear after a rest. Dion... [o]
Steeleyes101
Outstanding work here love your modeling Please more of this room from different POV's Excellent work