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Galaxy Silver Metallic

Bryce Work In Progress posted on Nov 03, 2006
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Description


Trying to see if I can pull it off by using the "clearcoat" trick in Bryce 5. Looks like I'm pretty darn close. Now I just have to get back to work on the model. Seems that I'm pretty close to getting the form for that right too, so back to detailing.

Comments (6)


Valerie-Ducom

4:49AM | Fri, 03 November 2006

wowwww, very nice and beautiful work and excellent composition texture and lighting!!! fantastic!!! Good day ;)

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Doublecrash

11:00AM | Fri, 03 November 2006

The model is really cool

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tallpindo

1:28PM | Fri, 03 November 2006

Has that hammertone finish of a heavy scotch tape dispenser.(It is a curse to identify such a thing.) The finished item will be quite demanding of the viewer.

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ysvry

4:05AM | Sun, 05 November 2006

great silver effect and modeling.

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SEspider

4:57AM | Mon, 06 November 2006

BEAUTIFUL!!! I'm teaching myself modeling in Blender. I'm not even close to your skill. I also just got Bryce5. What is the "clearcoat" trick you speak of above? It'll really help me out a LOT. Thanks. ^_^ Oh and LOVEING your gallery.

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pauljs75

12:27AM | Fri, 10 November 2006

Extract a region in Wings by a small fractional amount in the normal direction. This additional mesh behaves as the "clearcoat". Then in Bryce apply a glass mat to the clearcoat. The layer below can then modified with bump on the material that can give a granular effect similar to paints. The clearcoat more or less drives the glossy specular/reflective effect you could not get otherwise. But the funny thing is this trick simulates some aspects of real clearcoat paints. The tradeoff? Increased rendertime of course. (As most transparent mats cost this.) In other rendering programs which handle more complex layering of material effects/shaders in a single material, this trick probably isn't necessary.


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