Sat, Dec 14, 7:38 PM CST

throwing attitude

DAZ|Studio Pin-ups posted on Nov 03, 2006
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Description


Eroko figure here, somewhat of a challenge to work with. making clothes work is involving- ended up parenting Goblin Design's chest armor to her chest and thong to her hips, scaling and moving the parts, making them invisible, then comforming Ladycherry's bra to the chest armor and Awfulsoul (Aerysoul?)'s morphing pant to the thong. then fiddled with the morphs on each. Kozaburo's kyokohair mk3 for mayadoll, pulled the chest down til everything lined up, then x-scaled -100% to flip the part. Oh, and pose is all my doing-- Eroko is a picky thing, and tends to break and split in all sorts of bad ways around the hip and chest if you apply poses for other figures to her! to say nothing of the problems applying a skin shader to her... so after all that I just had to give her a tiny attitude

Comments (2)


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airbrushr

3:59PM | Fri, 03 November 2006

That's probably why alot of nudes get posted, it's hard sometimes to put clothing from one character on another. You did a good job tho, alot of work it sounds like.

sc00by

11:43AM | Sat, 04 November 2006

Yeah, a lot of work, but that's what makes it satisfying. Posette, Vicky and Aiko all have tons of clothing and hair, and fixing them up is no different than a trip to the closet. A (until recently) clothless figure requires some dabbling. I saved the figure as a scene because sleeveless tops and bottoms (bikini, skirts) now conform to the goblindesign "props" and pose with Eroko almost perfectly. Ideally I would be skilled enough to model some clothes for her myself; but then I'd have to rig them in Poser. This way I've been able to 'convert' V3 outfits to Eroko, all within Studio. It's fun when there is more required than 'figure- clothing- hair- pose- render'-- it it works out in the end!


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