Sat, Nov 23, 7:48 AM CST

EMP PRO Logo

Blender3D Modeling posted on Nov 06, 2006
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Description


The finished version of the first Logo Draft for the EMP PRO team. Go here for site [ http://www.empirearcadia.com/ ] Everything was made in Blender 3D and exported to Bryce5 for textures and Rendering. At least until I learn how to do it in Blender. I'm SUPER new to modeling and have no idea how to make anything from scratch. Everything you see was either made from a Mesh Circle, Mesh Cube, or a Mesh Sphere. All a pain in the neck to work with. And the fact that I'm only working with 2% of free space on my PC, doesn't help a bit. Anyway, the members of the team that have seen this render love it. As soon as they all agree to it, I'll make a 2D version and Animate this one. Unfortaintly, I'll have to Bryce, but oh well. ========================= Copyright 2006 Richard T. White Jr. and EMP PRO NO STEALING!! ******************************** I do need to point out that a couple of Rederosity members have given me Blender suggestions and advice for texturing and such in Blender. I just haven't had the time to read up or practice their greatful help.

Comments (2)


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GreenSat

8:55AM | Mon, 06 November 2006

Richard...You are getting so very, very good with the things you do!!! I'm very proud of you!!! I'm very happy to have gotten to know you when you were just starting out! Keep up the good work!!!

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oodmb

11:29PM | Thu, 09 November 2006

the tools for working from scratch in blender are supprisingly easy. add a cube, make sure your in edit mode (tab if your not) click a to select everything. press delete. delete all verticies. use "ctrl" + "left click" to add a new vertex. use ctrl + left click to add another vertex conected to that first virtex. everytime you press cntrl+leftclick it will add a vertex connected to the previous one. to make a face select 4 virtecies (make sure they are all connected in a square shape) and click "F" on the keyboard. to connect two verticies together click "F" on the keyboard. to extrude click E.


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