War Games by cabracan
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Description
- Imported model from Gamasutra Exchange-
- Postwork (SFX) in Particle Illusion -
~ TFV ~
Comments (4)
JAYBEEH
An all action shot eh C?.....Cool!!....Great work in setting up the "dogfight"!....but what really caught my eye is that neat looking ridge/pathway up the terrain...it's perfect for a building of some sort to be placed on the mountain top.....just a thought....^_^.
woz2002
Nice Cab. Im all for supporting those that try to push more into Mojo scenes:-) Some tips (dont have to use them): Try not to "box" objects look at the layout it looks like each object was placed at the corner of a box within the image, creating a large void centrally. 3D Depth, Im still trying to workout which object is in the forground/distance. I interprete that the grey ships are foremost the the green ships/tanks & then the terrain/moon. Motion blurring is a cool effect & usually depicts something faster than the shutter or past our focal vision yet here we have a mix in the same frame/times. Thats a steep bank that craft (top right) is pulling out from does it look feasible? The engine glows are a nice touch & done well. I think you missed the right green craft. Finally a more diverse camera angle woul;d have added more drama to the scene as if the crafts had flown overhead or to one side whilst chasing or being chased. I hope this doesnt read as "slating" your image but as pointers that could possibly help. Look forward to seeing more :-)
Slav
I think it may look better if you make the fighters a bit smaller. They ruther mess up a DOV in the present state. Or may be scale them differently to give some depth.
lewis_moorcroft
Cool models and nice blur effects :)