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War Games

Mojoworld Military posted on Nov 07, 2006
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Description


- Imported model from Gamasutra Exchange- - Postwork (SFX) in Particle Illusion - ~ TFV ~

Comments (4)


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JAYBEEH

10:00AM | Tue, 07 November 2006

An all action shot eh C?.....Cool!!....Great work in setting up the "dogfight"!....but what really caught my eye is that neat looking ridge/pathway up the terrain...it's perfect for a building of some sort to be placed on the mountain top.....just a thought....^_^.

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woz2002

11:20AM | Tue, 07 November 2006

Nice Cab. Im all for supporting those that try to push more into Mojo scenes:-) Some tips (dont have to use them): Try not to "box" objects look at the layout it looks like each object was placed at the corner of a box within the image, creating a large void centrally. 3D Depth, Im still trying to workout which object is in the forground/distance. I interprete that the grey ships are foremost the the green ships/tanks & then the terrain/moon. Motion blurring is a cool effect & usually depicts something faster than the shutter or past our focal vision yet here we have a mix in the same frame/times. Thats a steep bank that craft (top right) is pulling out from does it look feasible? The engine glows are a nice touch & done well. I think you missed the right green craft. Finally a more diverse camera angle woul;d have added more drama to the scene as if the crafts had flown overhead or to one side whilst chasing or being chased. I hope this doesnt read as "slating" your image but as pointers that could possibly help. Look forward to seeing more :-)

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Slav

2:20AM | Thu, 09 November 2006

I think it may look better if you make the fighters a bit smaller. They ruther mess up a DOV in the present state. Or may be scale them differently to give some depth.

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lewis_moorcroft

4:52PM | Fri, 10 November 2006

Cool models and nice blur effects :)


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