Thu, Jul 4, 10:52 AM CDT

LightWave 9 Nodal SSS Skin Texturing WIP

Lightwave Modeling posted on Nov 07, 2006
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Description


New Character Model WIP, Using the Nodal and SSS texturing, 3 distant lights. Sasquatch 1.8 [64bit] Had to render using the Perspective Camera because the Classsic Camera would show the polys Modeled all in LightWave 3D 9.0[Win64]

Comments (5)


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petes

4:05PM | Tue, 07 November 2006

no shadows on the hair..thats what is missing. or.."the shadow of sasquatch". remeber, it only works with spot lights!

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zapper1977

6:19PM | Tue, 07 November 2006

I am trying to get it to look like skin not plastic or wax, any thoughts, I guess I will try the "No-Shadows" look. Hmmmmmm Thanks guys

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beyondMyth

10:34PM | Tue, 07 November 2006

hmm.. Zapp.. here's an idea on the skin.. try to control the areas where you want the specualar using a Weightmap.. put most of it at the lips.. less on the nose, forehead etc.. and take it from there.. should make it more real -- you could also try and add some tiny tints of green, and blue, to get a more organic-feel to it -- add a touch of red to the lips -- just a few cents of ideas from me :) peace //Benny. PS. I had to delete my old post in here or i couldn't post a new message, that's why the old one is deleted.

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zapper1977

4:11AM | Wed, 08 November 2006

thank you or the tips

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oodmb

1:16AM | Thu, 21 December 2006

this is far better than my best efforts in blender, blender's incapability to use a "real" sss shader make it very complicated. however, eyes look better glossier and actualy contain some SSS as well if you look at them closely.


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