XRoads by woz2002
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Description
"Meet me by the crossroads of Glophtix Fields after the Harvest of the twin moons."
Here I wnted to try & use Mojo-math like terrains to try & show a field like environment. Not the most visually stunning result but I think it worked rather well. There are some specularity issues on the hillocks in the distance.
TFV&C
W
Comments (11)
Octaganoid
Wow ! Very different and very cool.. You're on fire at the moment... I love the plateaud terrain. The mats are amazing.. Have you been using math nodes for this ? Would love to know how you did it. The useful use of those nodes is something i am hoping graph monkey will cover..
woz2002
Thx Shaun for the enthusiastic response. Yes it uses Math nodes in the FG, BUT you dont need the FG always to be able to get the results & its actually very simple to do. For the last 5 renders Ive used 1 terrain method & played with it again & again...each time with differing results. This is thanks to Ryan (Efflux)posts in the forum & Slav`s cybercities mojoworld. It all starts with using 2 texture leaves in the terrain editor with a Min/Max blend. First I started learning the method with 1 domian fractals then apply it to 3 domain fractals. Then venture into the other Fractal parameters with the same basis function. The materials all use the same setup as the terrain with some amendments, this way you can get colors to map to shapes. The image above uses just the SINE basis function (in some cases distorted noise as 2 sine values)-it renders really fast & I want to see quick detailed results. Read this slowly & try to apply what its talking about to a planet at the same time:- http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2595821&page=1
avidflame
Yep superb render. Looks a bit like an alien plantation of some kind. Love the distant slope effects of the maths giggery pokery you've used...hehe!
JAYBEEH
As Shaun just said Woz...You're on a roll mate....another stunning bit of work!!...I'm not sure what kinda crop you have there but it certaintly looks farmed...I also think the distant terrain/mats look very cool (specular or not)...Will I ever find time to check out that link...I hope so!!...Cheers!
Slav
Lovely displacements. What else you could try is to mask them out from appearing on the steep slopes.
woz2002
OOps...good point Slav:(
efflux
I love how they look on the distant hills but I do know what you mean about the specularity. It's because Mojo reduces the terrain or displacement detail in the distance which makes things smoother but the material is showing the same specularity. That's my theory anyway. I'm sure it's correct though. I have an idea to reduce specularity further from the camera but no time to experiment with it. The sine idea I posted on that thread is very simple. It's an example of how simple ideas can sometimes provide good results and ones that render fast as well. There are probably thousands of simple techniques waiting to be found. The forum should be full of these kinds of things but I guess most people are in the same boat. Not enough time because Mojo is definitely very time consuming.
prutzworks
like the distand teraced terrain and cool croppy mats
woz2002
@ Ryan, I think its the explanation of how things are done that takes so long.
hillrunner
Very original work on terrain textures, great landforms too...
FCLittle
I like this one very much as well...Great depth....so vast!