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Grand Hallway

Cinema 4D Architecture posted on Dec 12, 2006
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Description


Everything is based off actual architecture and furniture that I researched, mostly french (original inspiration was the Louvre). I don't really like texture work, so pretty much everything you see that could be textured is probably modeled. I know textures would be faster in a lot of ways, but I just like making sure it's exactly how I want it. I always love critique, even in cases where I'm probably not going to apply them, so please feel free to comment.

Comments (11)


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sackrat

10:38AM | Tue, 12 December 2006

Outstanding !

)

chachi

11:36AM | Tue, 12 December 2006

excellent lighting....nuff said.. -chachi

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thecytron

12:17PM | Tue, 12 December 2006

Impressive work!

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kenwas

12:41PM | Tue, 12 December 2006

Very fine work. Congrats!

)

Mango

1:17PM | Tue, 12 December 2006

very good - i love the volumetric light, coming through the windows. you should try to make the shodows on the left wall a bit softer (shadow maps) furthermore i would produce a bit more surrounding light - just a bit, to get more contrast. making sharper is also a nice effect fom c4d. thats it. i do like the composition - keep on going

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Syrup

7:40PM | Tue, 12 December 2006

A splendid Job! :B eaver !

)

theemperor84

8:01PM | Tue, 12 December 2006

Looking good bro

)

Mad-Mike

8:17AM | Wed, 13 December 2006

Whoa! well... now I know what my next 3d app purchase will be :-) Cinema 4D! yep yep, I am impressed by your clean and very realistic renders ~ good day to you

)

Silgrin

3:25AM | Thu, 14 December 2006

Excellent light. The copper lion doesn`t look as really as the rest (maybe more reflection?), but the overall image is just great. Congrats!

)

Fidelity2

1:18PM | Sun, 31 December 2006

Excellent image. 5+. Happy new year, happy Hanukkaa, merry Christmas my dear friend. The Maxon Cinema 4D is very, very roboust! Wow. Amazing.

)

kromekat

6:40AM | Tue, 23 January 2007

Very nice indeed! - there is some GI artefacts, but in many ways they only add to the character of the scene textures.


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