My work basically is a reflection of my wacky personality, presented in any form I can find! I am a self taught artist, from sketches right on down to the big 3D. My first love of comics, cartoons and anime have heavily influenced me. The Artists who have influenced me most include the likes of Tex Avery, Mike Mignola, Travis Charest, Bruce Timm, Mario Ucci, and Barry Windsor-Smith to name a few. BIO Name : Teyon Alexander Age : 30ish (gasp!) Date Of Birth : 12-11-74 Marital Status : In Love Current Location : Manhattan, New York Level of Education Experience : Some College (Antioch College in Ohio) Programs I am Most Familiar With : Photoshop CS5, Painter, Rhino3D, Wings3D, ZBrush 4, Silo, Modo Specialty : Creature/Character Design and Modeling. Experience - Art: Co-Created the covers for the Actual Facts/Gameplan CD, Cass-Single, and LP for Lord Finesse and Penalty Records. Redesigned the Logo used by Lord Finesse. Worked as a volunteer at Merge Comics assisting with story layout, inking, coloring, and some minor penciling. Also did some consulting when Merge attempted to branch out into animation, as well as assisting in storyboarding. My work currently has been used in several reviews for Rhinoceros 3D in 3DWorld Magazine as well as the letters column. I have taught oraganic modeling classes at LEGO Denmark (great place by the way). I am a former Moderator at Renderosity.com (a website for artists). I've also done the odd fly-er/poster for individuals. I currently work for Smith Micro Software as a content artist for Poser and Anime Studio. Experience - Non-Art : Worked for Chemical Bank's Risk Management And Insurance Department. I worked on a Phone-a-thon at Antioch College. I worked at Barnes and Nobel Superstores where I was promoted to the supervisor of the Children's department after two years. I worked briefly at Teachers College, Columbia University. I went on to work at e frontier as a customer service rep. I have worked in the past at Smith Micro Software, Inc. as a quality insurance rep, customer service rep, technical support rep and modeler. I currently work at Avalanche Studios as a character artist.
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Comments (9)
Moebius87
Incredible results! This will really push the quality of renders across the board once more folks know how this is done. Beautiful work.
Dann-O
Well when I finally get a program that supports it poser puts it in poser. Argh. Good work there.
PsychoNaut
That is a sweet lookin model too
veng3nce
awsome model .. send me a copy when your done ^_^ merry christmas
dukduk
ust so you know, Teyon, P6 also handled displacement maps...a little buggy, but it does handle them. Maybe they've ironed out the troubles with P7. :-)
Teyon
It's a bit different than displacement, Duk, but you're right, Poser 6 handles Normal Maps too.
aliensprog
Your work has inspired me to really get stuck in and learn modeling in Silo!!!! SUPERB STUFF!!! Such a simple model in Silo but the result in Poser is brilliantly detailed. Is the detail from the map. If I did something like like and textured it, would the bump bring it to life with detail? I tend to get stuck on minor details like the abs etc on the model itself which makes it intense when I try import to Bryce etc crashing it most times. Probably a stupid question. Let me know if you have the time or inclination. Again pure brilliance!!!!!
Teyon
Thanks! (sorry for the late reply) Yes, the map did all the work. :) It's displacement painting that was turned into a normal map and used within Poser as a gradient bump.
mylemonblue
Interesting. I knew Poser 7 could render normal maps but I never bothered to look up how it's done. Thanks for posting this.