Fri, Jul 5, 1:31 AM CDT

PolyGuy

Maya Realism posted on Dec 26, 2006
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Description


Started this guy two days ago, here is the progress so far. Base mesh done in Maya, sculpted in MudBox, and rendered using FinalRender. Thanks for looking...

Comments (5)


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lygher_xero

9:48PM | Tue, 26 December 2006

mudbox huh, not familiar with it but if it does this good of work i need to check it out. amazing detail, good work!

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JohnDelaquiox

9:52PM | Tue, 26 December 2006

same here looks great so far

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mikeerson

10:33PM | Tue, 26 December 2006

Looks good - so far. I've got some learning to do, but next year I want to make human characters with Mickey Mouse forms. I'll be watching your site to see what you can do. Down the road I may be asking you for advice. I really see myself exploding in this 3D image stuff. I have poser6 and Maya7. I was learning in Maya7 for a couple weeks and my poser6 program came in. I was told that most people use poser on Renderosity and it's more user friendly, so I have placed my time with poser and will learn Maya later in the year.

vanwin

1:18AM | Wed, 27 December 2006

Looking good! However...I think you need to drop his "equipment" a little lower! : )

)

ibor90

2:29AM | Wed, 27 December 2006

Nice, I know it's not ready yet, but his eyes are too close to each other.


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