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Living Room WIP

Cinema 4D Architecture posted on Jan 05, 2007
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Description


I'm starting to make 3D rooms in C4D to have "out of focus" for some of my product photography - basically, I can shoot a product in my studio and place it in a room setting. While it doesn't NEED to be truly realistic, this still doesn't look right to me. Any thoughts on what might make it look more like a real home? My thoughts at this point are that I don't like the fireplace, and the room looks "blank" even though there's furniture - still looks like "low budget movie empty" to me. Any comments and crits are welcomed and appreciated - thanks in advance! -Lew ;-)

Comments (10)


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thundering1

7:42AM | Fri, 05 January 2007

I forgot to mention - the dark brown "boxes" on the walls are where I'm going to place pictures. These are for size and placement at this point (note that one of them over the door is slightly crooked).

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chrispoole

8:01AM | Fri, 05 January 2007

Plants, flower boxes, cat/dog/birds in cage, magazines under the coffee table and coffee on top, cushions on the seating, a poker set near the fireplace etc etc. Excellent lighting and texture, the carpet looks very good.

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kenwas

8:03AM | Fri, 05 January 2007

A great room and lighting. I agree about the fireplace, the rocks and texture look 2 dimensional to me and want a displacement map. I would image that if I lived there I would also want some kind of window blind system or curtains available.

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Airwolf2

9:51AM | Fri, 05 January 2007

Chrispoole and kenwas are both very observant. I would make the same suggestions. A displacement map on the fireplace would alleviate the 2D effect. The place definitely needs plants, a little junk here and there, a log in the fireplace, tussled cushions and some art or photographs in frames. You might also blur the rocks in the background picture, it would give some depth of field. I really love the picture. The late afternoon lighting is exquisite.

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MINTY1974

10:01AM | Fri, 05 January 2007

All of the above. I'd also add a little noise to the image in a program like photoshop to give it a more photographic look. Also play about with the colour levels in photoshop to effect the lighting. Very nice designs by the way.

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thundering1

10:22AM | Fri, 05 January 2007

Aaaargh!! Thanks everyone! I was so involved in getting the architecture to look real that I was lost once I got beyond putting some furniture in there - I need STUFF!! Thanks again - there'll be an update in a couple of days. Lew ;-)

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restif

1:05AM | Sat, 06 January 2007

beautiful render!

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Sabra

3:43PM | Sat, 06 January 2007

I agree with kenwas, the stone texture on the fireplace really needs a displacement map. Plants would really make this a home, because it is set in a somewhat rural environment. I would think about a different texture on the front chairs, perhaps some black leather. It looks very brown overall, some perhaps a little more variation in texture colors. Besides from that, a really excellent render. Love the design here, something different than all the cold designer homes. My compliments!

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podlovics

3:25AM | Wed, 10 January 2007

I don't think that you need more stuff in here. If you listen to me I would do the following: - what really botheres the observer (althought you might not know) is that you have afternoon lights in the room, but broad daylight in the background. Try to set an afternoon image for background. Also add some luminosity to the backgr. image. - the firepalce is obviously 2d picture, use bumps (displacement maps are messy)Also, you canot put stones like this on a fireplace, use a timber lintel in the front. - the noise texture on the carpet is to obviously repetitive. Try something bigger. - the armchair in the fron looks too small compared to the seats.

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Nehal_Mohamed

1:19PM | Fri, 16 February 2007

that is realy very gr8 work ,that is so compfortable , keep up , and good luck :)


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