Untitled by the hankster
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Description
Just practicing the spline/surface modelling technique for creating characters. I still end up with some pesky tri-patches but they seem to unavoidable if you want minimize the number of patches.
BTW: He is eventually going to be a Marvel comic book character but I leave you guessing the identity for now.
Comments (4)
Teyon
Well, there's only one Marvel character with a nose like that...just don't forget he has one robotic eye. I guess you're using like...Max or C4d? Lightwave does quads better, you may want to check that out if you can. Nice start but consider lowering the abs a bit to allow for the top of the rib cage.
the hankster
Teyon: I guess the nose (or lack of) is a dead give away. Thanks for the tip about the abs, they have given me the most trouble so far. BTW: I am using Max to create the model :)
Guillermo
Amanzing modeling man!
pixilator
My marvel comic knowledge is a bit rusty ,.humm,....Am I close if I said a grave yard marker?