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Monk

Cinema 4D People posted on Jan 22, 2007
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Description


Modeling excercise... I set a personal challenge to create a realistic head. I had never tried to model a head other than cartoony stuff before this. No hair yet. He needs eyelashes and eyebrows. Meanwhile he just is a monk. Head was modeled in silo and rendered in Cinema 4D The cloth was modeled in Cinema 4D with Clothlide. C&C welcome, as always. -Sakari

Comments (6)


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Rodma_Hu

3:41PM | Mon, 22 January 2007

Nice work Sakari. Robust exercise that.

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PixelOrchid

5:48PM | Mon, 22 January 2007

Awesome image and modeling. Great realism on the face and the cloth.

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FUNJOKER

9:21PM | Mon, 22 January 2007

Super, original.thus a beautiful work;)

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MINTY1974

10:59AM | Tue, 23 January 2007

Very cool. You may want to watch those overlapping polys in the cloth.

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rammstein69

12:52AM | Fri, 02 February 2007

i think the cloth is awesome. It stretches across the head in a realistic way.

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Saku

2:20AM | Fri, 02 February 2007

Thanks you all. The cloth is easier to model than it appears. It is just a plane that is "dropped" with gravity and C4D's Clothlide simulates the interaction with the collider object (in this case the head geometry). I then have given it a bit of thickness and a slightly tarnslucent material.


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