Monk by Saku
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Description
Modeling excercise... I set a personal challenge to create a realistic head. I had never tried to model a head other than cartoony stuff before this.
No hair yet. He needs eyelashes and eyebrows. Meanwhile he just is a monk.
Head was modeled in silo and rendered in Cinema 4D The cloth was modeled in Cinema 4D with Clothlide.
C&C welcome, as always.
-Sakari
Comments (6)
Rodma_Hu
Nice work Sakari. Robust exercise that.
PixelOrchid
Awesome image and modeling. Great realism on the face and the cloth.
FUNJOKER
Super, original.thus a beautiful work;)
MINTY1974
Very cool. You may want to watch those overlapping polys in the cloth.
rammstein69
i think the cloth is awesome. It stretches across the head in a realistic way.
Saku
Thanks you all. The cloth is easier to model than it appears. It is just a plane that is "dropped" with gravity and C4D's Clothlide simulates the interaction with the collider object (in this case the head geometry). I then have given it a bit of thickness and a slightly tarnslucent material.