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frankin-face

Blender3D Portraits posted on Feb 07, 2007
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Description


its not frankenstiens face, but for all the crazy stuff that i have used this face for by now, it may as well be frankenstiens face. the ears have some vertex light to simulate real sss and the rest is done with shaders. btw, this is and the alien shader are going to be the concentration of sss section of the tutorial i am writing

Comments (4)


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criss

3:51AM | Thu, 08 February 2007

Looks good! You used the sculpting with a texture available in 2.43 or a displace modifier mapped on an UVMap?

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oodmb

6:01AM | Thu, 08 February 2007

sculpting without a texture! perhaps a texture would have made things quicker, but i dont think i had enough ram

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SEspider

12:26AM | Sun, 11 February 2007

Another beautiful job. The bumpmapping fits perfitly. So glad to hear you ARE writing a tut. I've downloaded your Free sss, but can't figure it out. There are tools I've not learned yet.

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oodmb

1:17AM | Sun, 11 February 2007

which ones? i'm always trying to make my tutorials more beginer friendly


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