Thu, Nov 14, 6:27 PM CST

Fly Navy!

Bryce Science Fiction posted on Feb 17, 2007
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Here's another recruiting poster, this time meant to show off my Martian fighter design. It's hard to make "curvy" models in Bryce, but I'm stubborn. And it looks a little well, buggy, but that's what you get when form follows function... Thanks for viewing and commenting. (Sorry about the pun) --- The FS-32 "Condor" was the first light fighter authorized by the newly established Martian Imperial Navy. Designed by Antoni Karnaki, the first production vessels entered service in late 2518, just in time for the Belter War. Much to the Navy and its designer's chagrin, the FS-32's distinctive appearance quickly led to the adoption of its unofficial name, the "Blowfly". Type: Single Crew Tactical/Recon Fighter Length: 12m Width: 6m Height: 6m Mass: 40t dry, 100t wet, 135t loaded Reaction Fuel: MSMH 6-phase concentrate Armaments: 2x 3m 10gW .10nm glaser - effective range 125,000km 2x 1m 1gW .15nm glaser - effective range 30,000km 2x 6 barrel 50mm magcoil 10kps launchers - 5,000rpm - 2400 rounds each 1x 6 barrel 50mm magcoil 3kps launcher (rear) 5000rpm - 1200 rounds 2x 1.5x5m combat drone mounts Engines/Performance: 4x 250gW Allegori P10 HeDe Fusion plants (70tW hours each) 1x 6mW GEW AX14 Fission APU (.5tW hours) 4x 300kN 165,000isp Allegori P10A fusion drives - max thrust = 120 tons 16x 500kN 50,000isp Allegori P10B plasma burners - max thrust = 800 tons 24x 100kN 40,000isp Narphram BXC plasma thrusters - max thrust = 40 tons per axis Max performance = 1481kps (wet) 950kps (loaded) Doctrine: FS-32s were deployed as screening elements during deceleration maneuvers and battle preparation. Taking position in a forward screen, separated by 120,000 km, the fighters formed an interlocking mesh in front of a task force, allowing early detection of incoming vessels and ordinance. Evaluation: Despite generally good maintenance records and excellent fire control, the FS-32 proved unable to withstand a line of battle. While well-suited to encounters with Belter gunboats, the fighters faired poorly against larger vessels, often suffering critical hits glaser hits before they could close to effective range. A high heat signature made detection of active FS-32s trivial for Belter corvettes and larger vessels. - excerpt from wikipedia galactica, Mars edition.

Comments (11)


)

S.I.Sheehan

10:10PM | Sat, 17 February 2007

Brilliant work XOXOXO (((((bravo)))))

)

Hefrian_Rotter

11:06PM | Sat, 17 February 2007

Something just BUGZ the hell out of me when I see this...can't figger it out... Excellent work, G! HOOAH SF Shtuff once again :D da 'Rotter

)

supermarioART

2:54AM | Sun, 18 February 2007

Fantastic models and render!

)

Octaganoid

3:35AM | Sun, 18 February 2007

Wow, great crafts, lots of detail.... Those craft really do look a fly, especially the ones that are airborn at the top.

)

buckzero

5:58AM | Sun, 18 February 2007

Cool model and stats.

)

TheBryster

7:05AM | Sun, 18 February 2007

Great stuff! Now I know how to get rid of it when it arrives on my planet.

)

Biffowitz

9:00AM | Sun, 18 February 2007

Cool modelling, nothing wrong with bug stuff. Nice work!!

)

wawadave

9:16AM | Sun, 18 February 2007

awesome ship!!

)

gattone_blu

11:50AM | Sun, 18 February 2007

Very well done...

)

kjer_99

11:15PM | Sun, 18 February 2007

Nice modeling and what a great "unofficial" name for it!

dcmstarships

1:24PM | Fri, 23 February 2007

great texturing job


1 109 0

00
Days
:
05
Hrs
:
32
Mins
:
52
Secs
Premier Release Product
DZ Majesty Mesh for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$18.95 USD 40% Off
$11.37 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.