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Gears Of War Wallpaper

Blender3D Science Fiction posted on Mar 03, 2007
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Description


Created for 360style.net Part Blender and part Photoshop. Not very happy with the blood on the wall. Got to fustrating, so I just stopped playing with it. Those (glowing?) white things are the Dog Tags in the game. You're suppose to find all 30 of them, and I'm ONE short. >_< They look like they are glowing in the game (they're not), so I tried to get the same effect with the TOON Shader. Did I succeed? Anyway, some of the blood was modeled in 3D for Blackwell F/X (www.blackwellfx.com) but fit this image pretty well so I added them. -------------------- Brightened and Wall and some blood made in Photoshop Everything else made and rendered in Blender 3D

Comments (2)


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auntietk

4:23PM | Sat, 03 March 2007

Well, they're very bright, but I wouldn't say they're glowing. (I have no idea what they're supposed to look like in the game, since I don't play.) They look sort of flat, too. Did you give them depth, or are they modeled from a single plane? I think maybe I would do a 1 or 2-click extrude, just so they cast a bit of a shadow. Looks like you've got the a/o turned on, so that should be good. I did a little experiment just now to see what I could figure out. I added a plane to use as the tabletop surface. Then I added a cube and squished it down 'til it was almost flat (the cube represents your dog tags, with a little depth). Added a spotlight, put it just UNDER the cube and pointed it so it was shining up and through the cube. Turned on the halo on the spot, widened the spot and narrowed the blur, and sized the spot way down. Turned down both ends of the clip to minimum. Then in the shader buttons, I set the cube to "emit" at about .6. That looked like a really good start to me. It still needed to be tweaked, but perhaps that will give you some ideas. I'm sure you'll figure out a great way to make this work the way you want it to. Don't give up! This is looking great!

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SEspider

2:23AM | Mon, 05 March 2007

Thanks. I'll try that in other projects. As for the glow here, they're not ment to glow. Just somewhat appear to be. In the game they're flate planes with NO depth, shading, etc. Just Very bright in a Very Dark game, thus giving the illusion of glowing from a distance. I stil neeed to adjust the shadows and such in this though (too bright). I also needd to fix the blood (too rusty). This is mostly for the fans of the game. ^_^ Thanks for the advice. I'll try it.


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