I'm a 21 year old college student at Slippery Rock University majoring in Communications and emerging technologies. Working with Cinema is a hobby for me because my chances of working for Pixar or ILM are nil. BIOI started playing with Bryce after being amazed by the work of the man behind Digital Blasphemy. After two years I put down Bryce and converted to Cinema 4D. I use Cinema 4D to waste away my free time. Current projects include: Designing new desktops for my computer, animated sequences for an upcoming movie, and the historical recreation of my home town during the civil war from little more than old photographs.
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Comments (8)
cshark
Nice work, but I have to say the glass looks solid. Have you tried air poly's ? Good render, by the way.
chachi
looks awesome i think. lightbulbs are a pain. but i agree, the glass does look solid, i never knew how to get around it though. great work as usual! -chachi (Ps- what the hell are "air polys"?)
TheMekon
Nice render. I don't know what 'air polys' are either! Have you tried a Lathe-Nurbs object? Been experimenting on lightbulbs myself...
theemperor84
Air polys are a lightwave thing that helps the ray tracer render more realistic refractions for class when the glass is not a solid one. Basically it's like extruding a thickness to the bulb glass so that the light bounces correctly which is what is wrong with my image. However, I've been having some problems that I will be posting to the forum on.
Fand
It is very nice and interesting
fybsltd
great render !!! keep on the good work...
Trepz
a sharper highlight and far less refraction(a lightbulb is essentially air after all)and you would have a helluva well modeled lightbulb(;
Becco_UK
Give the glass some realistic thickness (the explosion fx deformer is useful for this), light the filaments a bit and an already good model will shine brighter. Maybe the glass material looks a bit too high grade for a light bulb?