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Light Bulb

Cinema 4D Realism posted on Mar 07, 2007
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Description


When I was first learning Cinema, I studied a lightbulb for hours in order to reproduce it. However, having finished it, I was not happy. Since I didn't know anything about HDRI it was basically clear glass on a black background. While looking through my old files I found it again and reworked it. This is the result. Please leave me comments so I know what you think.

Comments (8)


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cshark

10:06AM | Wed, 07 March 2007

Nice work, but I have to say the glass looks solid. Have you tried air poly's ? Good render, by the way.

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chachi

10:38AM | Wed, 07 March 2007

looks awesome i think. lightbulbs are a pain. but i agree, the glass does look solid, i never knew how to get around it though. great work as usual! -chachi (Ps- what the hell are "air polys"?)

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TheMekon

12:14PM | Wed, 07 March 2007

Nice render. I don't know what 'air polys' are either! Have you tried a Lathe-Nurbs object? Been experimenting on lightbulbs myself...

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theemperor84

12:59PM | Wed, 07 March 2007

Air polys are a lightwave thing that helps the ray tracer render more realistic refractions for class when the glass is not a solid one. Basically it's like extruding a thickness to the bulb glass so that the light bounces correctly which is what is wrong with my image. However, I've been having some problems that I will be posting to the forum on.

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Fand

1:00PM | Wed, 07 March 2007

It is very nice and interesting

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fybsltd

2:46PM | Wed, 07 March 2007

great render !!! keep on the good work...

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Trepz

3:42AM | Thu, 08 March 2007

a sharper highlight and far less refraction(a lightbulb is essentially air after all)and you would have a helluva well modeled lightbulb(;

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Becco_UK

8:43PM | Fri, 09 March 2007

Give the glass some realistic thickness (the explosion fx deformer is useful for this), light the filaments a bit and an already good model will shine brighter. Maybe the glass material looks a bit too high grade for a light bulb?


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