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Maiden Voyage of Antares

Bryce Science Fiction posted on Mar 10, 2007
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Description


Maiden Voyage of Antares Here is a second image of Antares. It's just been completed at the martian ship yards on Phobos and it's about to launch on it's first flight. note: I was so tempted to add lots of haze and fog, but had to restrain myself from doing that... after all, you can't have haze and fog on a tiny airless moon. :( Bryce 6 and PSP 9.

Comments (16)


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Rutra

12:30PM | Sat, 10 March 2007

Wow! That looks really good! I like this very much. But... if we talk about realism, we mustn't forget that in the vacuum the shadows are much more intense and sharper.

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Questor4

12:40PM | Sat, 10 March 2007

i like all the detail in this, great modelling, textures, scale, atmosphere. good image, well done !

Spacefan

12:55PM | Sat, 10 March 2007

top on topic - like everything of your impressive Art Gallery

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CATMANDO

12:59PM | Sat, 10 March 2007

Nice work.

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Death_at_Midnight

1:06PM | Sat, 10 March 2007

I really like this. Very good modeling and layout. True, can't have haze of fog, but can have dust! Excellent all around!

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steve100

2:07PM | Sat, 10 March 2007

Excellent work, well done.

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Burpee

4:23PM | Sat, 10 March 2007

Modelling is excellent and thank you for not putting in fog. Not necessary and hides your work.

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steved2002

4:50PM | Sat, 10 March 2007

Nice!!!

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CrimsonDesire

4:52PM | Sat, 10 March 2007

Awesome work ^^

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KatesFriend

6:12PM | Sat, 10 March 2007

Looks impressive. The little cruiser on the landing pad gives a sense of scale to the ship and the whole installation.

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restif

9:45PM | Sat, 10 March 2007

super render!!

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castaneda

9:54PM | Sat, 10 March 2007

How right you are. The desire to infuse all images with haze or fog is sometimes hard to overcome. Nice image. Excellent modeling.

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max-

11:47PM | Sat, 10 March 2007

The soft shadows are mainly due to light from Mars, which in this instance happens to be coming from a rather "wide" source. ( but if that was sunlight it would cast extremely sharp shadows.) Shadow sharpness is directly proportional to the light source diameter, and I tried to match it as accurately as I could. Also, vacuum would have no effect on scattered ambient light which can bounce off any object.

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duo

4:19AM | Sun, 11 March 2007

A vision of the future with and interesting polite design! BRAVO!

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soffy

6:30AM | Sun, 11 March 2007

fantastic view and render,excellently done**

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ArtByMel

8:42AM | Sun, 11 March 2007

Wow, that is just amazing! Fantastic details and work, extremely well done.


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