City of 7000 Faces by rob_sharo
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Description
Hi and thanks for viewing my work.
Before you critique please read:
I created this low polygon cityscape (7156 faces)while training some students from Carnegie Mellon University. In this lesson I wanted to create a scene suitable for realtime use and that didnt rely in any lighting in 3dsmax (lighting to be added later in a game engine. Vertex lighting however could be added in Max but considering most lighting was built into the textures it wasnt absolutely nescessary for this lesson. Furthermore I wanted to demonstrate the importance of creating textures that maximize quality while simplifying geometry. The scene took me 2-3 hours including gathering reference and bitmaps for textures. Rendered in just the scanline renderer without any advanced lighting (Fg,GI,GR,AO,etc).It consists of 61 objects and 1 camera, NO LIGHTS. 7156 faces (polys), hence the name, "City of 7000 faces". The city itself is nearly to scale and would in reality span over 34 city blocks (in just this view which is only 1/4 of the total city). This is very basic as far as effects, etc., go. Actually there are none since this is for realtime use. This scene would be great for a flight sim but low street level use (shooter,racing, chase, etc)would be impossible.
Comments (5)
Ahmed4
Looks really good to me ....!
chachi
excellent job! thought it was a photo(well, i guess technically it is since all the textures are..lol). Very nice....5 stars.. -chachi
artgum
Wonderful scene- I'm amazed at how "detailed" it looks while having a relative low poly count. The "lighting" is excellent.
leoshades
Quite keen!
Turin_Returns
I am guessing by your comments that you were expecting negative critique towards this image. Sure, I may be a rough artist in terms of 3D and thus my opinion doesn't really count for much but this seems a pretty impressive piece of art to me, particular for your stated lack of lighting. I would be immensely happy to create something like this...