Mon, Nov 25, 6:04 PM CST

City of 7000 Faces

3D Studio Max Architecture posted on Mar 15, 2007
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Hi and thanks for viewing my work. Before you critique please read: I created this low polygon cityscape (7156 faces)while training some students from Carnegie Mellon University. In this lesson I wanted to create a scene suitable for realtime use and that didnt rely in any lighting in 3dsmax (lighting to be added later in a game engine. Vertex lighting however could be added in Max but considering most lighting was built into the textures it wasnt absolutely nescessary for this lesson. Furthermore I wanted to demonstrate the importance of creating textures that maximize quality while simplifying geometry. The scene took me 2-3 hours including gathering reference and bitmaps for textures. Rendered in just the scanline renderer without any advanced lighting (Fg,GI,GR,AO,etc).It consists of 61 objects and 1 camera, NO LIGHTS. 7156 faces (polys), hence the name, "City of 7000 faces". The city itself is nearly to scale and would in reality span over 34 city blocks (in just this view which is only 1/4 of the total city). This is very basic as far as effects, etc., go. Actually there are none since this is for realtime use. This scene would be great for a flight sim but low street level use (shooter,racing, chase, etc)would be impossible.

Comments (5)


)

Ahmed4

8:32AM | Thu, 15 March 2007

Looks really good to me ....!

)

chachi

8:39AM | Thu, 15 March 2007

excellent job! thought it was a photo(well, i guess technically it is since all the textures are..lol). Very nice....5 stars.. -chachi

)

artgum

4:46PM | Thu, 15 March 2007

Wonderful scene- I'm amazed at how "detailed" it looks while having a relative low poly count. The "lighting" is excellent.

)

leoshades

11:13PM | Thu, 15 March 2007

Quite keen!

)

Turin_Returns

8:00PM | Sun, 22 April 2007

I am guessing by your comments that you were expecting negative critique towards this image. Sure, I may be a rough artist in terms of 3D and thus my opinion doesn't really count for much but this seems a pretty impressive piece of art to me, particular for your stated lack of lighting. I would be immensely happy to create something like this...


0 224 0

00
Days
:
05
Hrs
:
55
Mins
:
03
Secs
Premier Release Product
Sci Fi Corridor Set for Daz Studio
3D Models
Top-Selling Vendor Sale Item
$10.50 USD 40% Off
$6.30 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.