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Portrait of the Unpleasant

Blender3D Atmosphere/Mood posted on Mar 28, 2007
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Description


Just a quick ...um... lack-of-glamor shot of a character I developed for my final BFA project. LightWave was used for the original model. (over a year ago, wow) Rendering and a few touch-ups (or would it be touch-downs?) to the mesh were done in Blender 3D via YafRay. Photoshop was used for the background, a diffuse glow to smooth out a few lighting details, tone corrections, etc. Enjoy.

Comments (1)


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oodmb

7:07AM | Thu, 29 March 2007

the compositing effects are realy cool, but the topology could use some work, as could the skin.


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