Hello artists and friends!
After natural science studies (science doctorate) and a long professional activity without relation to my present activity, I learnt drawing at the Duperre Applied Art High School. This allowed me to become a professional illustrator and to sell many drawings from 1996 to 2003.
My drawings site is today www.elcet.fr (it is both French/English),
From 2004 to 2008, I have worked fulltime as computer graphics teacher, most of the sessions about Photoshop, although my preferred software was Adobe Illustrator. Of course I did some teaching also about Adobe InDesign and QuarkXPress.
My teaching site is http://formations.elcet.net (mostly in French but some tuts in English too). Please do notice that this one uses "net" while my drawing site ends as "fr"!
This resulted in the illustration of two tutorial books (these books and their associated sites are only in French):
- Le Grand Livre d’Illustrator (The Big Illustrator Book) illustrated with 123 plates gathering more than 1000 drawings,
- Maquette creative avec Adobe InDesign (Creative layout with Adobe InDesign), with 96 plates (published in BW, but downloadable as a PDF color booklet).
These books are very special, in the sense that they are the first ones to have a comic adventure heroin: Silvia.
I have now ceased teaching to be again an independant illustrator to undertake a comic project, "Silvia, the Adventures of Silvia Robin", which appears as a very logical choice. The site http://silviarobin.elcet.net (both French/English) is not a public one. It is only for friends, especially from Renderosity, to give me some comments to improve the project. There is a secret code necessary to access to the already drawn comic pages, it will be shared only to long-time friends and people for whom I am a favorite artist. Nevertheless, 66 drawings are in public access.
Because I learnt realistic drawing late in my life, I met with a lot of perspective and anatomy problems to reach a level which could reach commercial publishing. Hence my strong interest for 3D, modeling and render: Cinema 4D, Poser, Quidam, Argile, Artmatic Voyager, Terragen.
Thanks for having interest for my gallery. All comments and rating are welcome! I like visiting the galleries of other artists, both for the pleasure to see your images, but also because I'm always willing to learn from others. It's funny to see so many amateurs being far better than pros who earn their life since years with drawings or 3D renders!
NOTE: I've been very busy these times (health problems in my family plus the fact that to undertake a professional comic project means a huge work), so it is not easy for me to post and comment... be kind if I am late to comment your galleries!
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Comments (13)
Kuiski
a very very original new work! Excellent study. GREAT!
helanker
Intersting to se this compairs and to read about your work. I can understand there is alot to do, to make averything work perfect. Super nice drawings too.
lwperkins
FS is pretty amazing at morphs! But you can do a lot with the dials, especially if you are brave and willing to push the limits of beauty. I really like the line work here, it looks very personal and non-digital.
dphoadley
Thank you fro the honorable mention. Your work is ALWAYS very interesting, and I consider you as one of my main sourses of inspiration. My only criticism here, and this is more an matter of taste and choice, than anything else, is that you should have broadened your comparison to include a seventh figure: Judy. Judy, at the comparative height of 5' 9" is much closer in body shape and size to the average American/European woman than most of these later figures except Miki, (and she's oriental). Judy, out of the box, has a face that's rather plain, but with amazing morphoing capabilities. My reasons for abjuring most of these figures, and prefering Posette, Neja, and Judy are numerous, but mostly it's based on the fact that Posette and Judy come ready made with an extensive wardrobe and morphs, while most of these other require a not inconsiderable outlay of money to purchase add-ons just to make the base figure functionable. But, all that aside, I find your comparison both interesting and informative. You've more than once demonstrated a considerable knowledge of both teh world and the physical characteristics of its inhabitants, and for that we've been more than blessed with you willingness to share with us. DO keep up the good work, and May G-d bless you and yours! Amen. David P. Hoadley
Kartika
Excellent work!
midnight_stories
love the sketch fantastic detail
2Loose2Trek
Interesting explanation of how you develop comic characters. Most instructive. Thank you again for posting this. Well done!
Valerie-Ducom
Wowww, tr impressionant ce travail et merci pour la tuto !!! Excellent mon grand !!! Bonne journ :)
Biffowitz
Very informative look at characters and their similarities. Interesting work indeed!!
FS
Great character sketch!!!Excellent work!!
FUNJOKER
Marvellous like work.really nice passes beautiful and creative day. ;)
Platin
You have a feeling for faces!!
kitzie21
Les esquisses ici sont superbes et mettent en relief l'un des véritables problèmes en 3D, à savoir personaliser et rendre caractéristiques les différents personnages. Les "morphs" proposés sont toujours limités, en fin de compte, et parfois, il est impossible de reproduire exactement la forme de nez ou le détail de la bouche voulu (je viens de me battre pendant deux semaines avec le nez de Michael 3.0, en vain). Il y a une richesse de détails dans les dessins qui sont difficiles à reproduire en 3D et qui rendent chaque personnage unique. C'est là le vrai défi. Le travail technique que tu fais est toujours très intéressant.