Mon, Nov 18, 6:47 PM CST

torus city

Bryce Science Fiction posted on Apr 16, 2007
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Description


A giant city on the inside of a torus. I had planned to add more, but got stuck on this test render. About 100 hours (since last Thursday) required to render this one at 2200x1400. No IBL this time, it's the glass that costs time, but the reflections are so nice. I'll think about adding more, later. I had thought of suspended habitat modules, something more going on in the cavernous space. Trees and lights under all the domes.

Comments (17)


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KamenRX

10:21AM | Mon, 16 April 2007

Nice. But I did't liked the "no soft" shadows on the ceiling.

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potamus

10:43AM | Mon, 16 April 2007

Jim; This is awesome! Makes me want to have some tea with the aliens!

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Thandaluz

11:20AM | Mon, 16 April 2007

Great scenery, marvelously aligned. It should be very beautiful the popularization of trees and constructions in the interior. It would be interesting to see that. Congratulations.

vangogh

11:40AM | Mon, 16 April 2007

Your right....the reflections are really nice...and the lines create an interesting visual too.

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SavantNoir

12:56PM | Mon, 16 April 2007

This is going to be one of my all-time favorite creations. An insipiring challenge as I try to re-create what you have done! This is fantastic!

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carlx

1:23PM | Mon, 16 April 2007

Wow!!! Fantastic and amazing composition!!! Outstanding work!!!

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pnv2ro

2:27PM | Mon, 16 April 2007

WOW Avesome work,love the colors and the idea!!!!!!!!!!

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stealthman

4:45PM | Mon, 16 April 2007

Interesting composition - though abstract, it's got nice depth...

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MarkusVogt

6:21PM | Mon, 16 April 2007

fantastic composition and detailed pieces - pov is also very convincing inside of this huge hall !

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RBlue

8:38PM | Mon, 16 April 2007

Long render times for these images!

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bigkahuna

11:32PM | Mon, 16 April 2007

HaHa, welcome to my world! Some of my scenes take weeks of processor time to render. The electric bill really takes a hit. Fun stuff though!

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nelsone

1:52AM | Tue, 17 April 2007

The Japanese quark detector! It needs the divers floating in space to complete the scene. Hunnert hours for a test render? It's easier to catch a quark.

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visitorX

5:47PM | Tue, 17 April 2007

Among your best I think, certainly the surfaces (how do you guys manage to post each day a new image?)

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hideakifuji

10:18AM | Mon, 23 April 2007

great image

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supermarioART

11:48AM | Tue, 24 April 2007

Amazing modeling and render Jim!!!Bravo!!!

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Incarnadine

8:49PM | Tue, 24 April 2007

I like the colours and shapes in this.

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ThomasMacCallum

5:05PM | Wed, 25 April 2007

WOW I love these abstracted environments


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