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Fruity nurbs

Cinema 4D (none) posted on Feb 19, 2002
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Description


Just a little test I did at work to see how close I could get to a photo. I am proud of it, but something is wrong, still looks very computery, I think its maybe the lighting, any ideas ???

Comments (14)


Chia

10:56AM | Tue, 19 February 2002

The texture on the apples is fantastic. The tabletop is too smooth, though--it's the only thing that really looks "computery" to me. And maybe a higher gloss on the apples? This is great work.

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miketche

10:59AM | Tue, 19 February 2002

I think maybe some back lighting or a radiosity rendering. Fantastic apple textures.

VEDESIGN

11:13AM | Tue, 19 February 2002

Nice one mate, very fruity indeed

Heart'Song

11:54AM | Tue, 19 February 2002

Whoa!! The apple textures are really fabulous! Wonderful work.

randyrives

12:20PM | Tue, 19 February 2002

Very nice. Looks good enough to eat!

rkamil

12:21PM | Tue, 19 February 2002

You know... I almost can't tell that this is a rendering. Looks like real apples to me. Excellent work. [Delete]

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strata

1:03PM | Tue, 19 February 2002

Nice going. I agree about a bit futher on the glossy slider. :))

FAKE

1:34PM | Tue, 19 February 2002

For me it looks excellent, damn cool textures! ThanX! ~{o;)

)

Cinema1954

1:57PM | Tue, 19 February 2002

Looks great... try moving your light a bit more off-axis, creating a bit more modeling. I did a similar image a while back:(http://www.renderosity.com/viewed.ez?galleryid=131028&Start=1&Artist=Cinema1954&ByArtist=Yes); I used one area light about 45 degrees off the camera axis.

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Nod

2:01PM | Tue, 19 February 2002

Not too sure about the one with the red bits, but the greens ones are really well done. Other than that, a bit of tinkering with the lighting will probably get you the effect you're after.

TheHonorableBuddyCjr

5:22PM | Tue, 19 February 2002

radiosity, check, depth of field check, um, I assume youve tried it with the radiosity up more but i think it still might be part of the solution. the shadows are way to "black" and egad this is a gross light situation. it looks like a flash photograph off apples. the apples are pretty damn good i give them a 9.7 Maybe if you can make/find a good wood texture too, its taking up 60% of the picture plane. thats asking alot from the shader. yup i say its the shader(esp the bump map)thats making this look "computery". maybe try overlaying the texture, with a good an grainy trasparancy, I'm really in the dark though. Ive dedicated little time to making realistic stills.

Lynda

11:21PM | Tue, 19 February 2002

The shade of green on the apple could stand to be a little more yellow and slightly less intense. "Granny Smith Green" is such a memorable color that being even a little off could make it register as less than 100 % natural. The red ripening pattern clashes some and could perhaps use yellow and and increase in intensity (less grey tinge.) (But save that red for a russet potato!) I think the placement may be a bit off as well...don't apples ripen on the sides first? (Tops are protected from light by leaves.) The stem is a bit too green and may look woodier with some brown. LOVELY piece of work though. Color comments are meant to be helpful, not picky. Most folks won't consider this color to be off at all, but I think they will register it as a "feel". Outstanding model shapes.

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Delrino

4:12AM | Wed, 20 February 2002

fantastic textures on the apples...and a real good mesh...very close to reality... i agree with the radiosity effect...use it and maybe you will get a much better result.

R055

4:26AM | Wed, 20 February 2002

Thanks to you all for the comments and help, as I type im rendering the same image but with radiosity, more specular on the apples, a nice new wood texture on the table and 45 degrees off the camera axis lights. i'll repost the image soon. Thank you all for the help


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