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Cinema 4D Work In Progress posted on May 01, 2007
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Description


Modeling: Cinema 4D V.10 Fluids Simulation: Realflow v.3.17 Render Engine: Maxwell Render V.1.1 Sample Levels: 12.56 Enviroment: HDRI + Emitter WORK IN PROGRESS ::: Chek it out at full size for best details :::

Comments (16)


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Propschick

9:24PM | Tue, 01 May 2007

wow, very very impressive!

jdehaven

9:27PM | Tue, 01 May 2007

Very cool fluid dynamics! Extremely realistic, excellent work!

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daveef

9:28PM | Tue, 01 May 2007

thanks to everybody ... thanks again! DaveEf

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IndigoButterfly

9:28PM | Tue, 01 May 2007

awesome! Can't wait to see the finished one. ;)

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doarte

9:41PM | Tue, 01 May 2007

Stunning! Looking forward to your results...and I appreciate your intense application to your work! *

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chachi

10:46PM | Tue, 01 May 2007

amazing!! I have RealFlow4 and I have yet to get a result this nice!!! One suggestion is that the glass seems to be "sharing" the same space as the table, henceforth the "speckled" look. I had that problem before....just raise the glass a hair to clear it up. great work though!!!! -chachi

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daveef

11:03PM | Tue, 01 May 2007

HI chachi, thanks for your comment and suggestion. The glass is about half millimeters above the table... i noticed the same "defect" but i realized that was because of low sample levels! I'm still rendering in cooperative mode and now it's much better ... i'll post the final risult very soon keep in touch and have a creative day! thanks DaveEf

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onnetz

11:45PM | Tue, 01 May 2007

dont know what kind of rendertimes your getting, but an animation would be awesome. Cinema4d has been notorious for the problem you have with the glass.

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daveef

11:50PM | Tue, 01 May 2007

an animation is actually impossible ... i rendered that one with maxwell render engine and it would take up to 59 hours of rendering just only to get 17 sample levels (to get no noise and just only for a single frame!) ... :(

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Gog

4:55AM | Wed, 02 May 2007

lovely work

Valerie-Ducom

5:10AM | Wed, 02 May 2007

I like the 3th version, perhaps for this game with the lighting and color. Excellent !! Good day :)

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McDod

2:32PM | Wed, 02 May 2007

Interesting WIP, cheers

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Becco_UK

9:52AM | Thu, 03 May 2007

Probably too late for this comment but I think the 3rd image has the best possibility. Place a soft edged emitter either side of the glass (to define the glass), an angled on at the top (to reflect in the glass rim). If you are using RealFlow for the fluid it may be worth turning on filtering in the mesh settings to get a 'sharper' looking fluid (looks a little thick at the edges).

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daveef

2:23PM | Thu, 03 May 2007

i do agree with you Becco ... it's just only a work in progress .. lot of work do on it thanks anyhow

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Nod

5:50PM | Fri, 04 May 2007

Excellent.

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cascarda

11:03AM | Wed, 09 May 2007

It looks very realistic! Excellent!


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