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Rigging and blocking

Other Apps Work In Progress posted on May 11, 2007
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Description


Just a quick look at the rigging and blocking process for Drunequest. Typical character has about 80 bones Stella I think about 100.

Comments (4)


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DramaKing

11:38PM | Fri, 11 May 2007

Interesting. Kind of a "behind-the-scenes" look, no?

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tallpindo

5:57AM | Sat, 12 May 2007

Working with bones is a feel thing. I can remember when I first counted the bones in my finegers and found 30 and my toes and found 20. It is a Jewish doctor thing to not touch the dead to describe the body. It is also way out of crude estimates where without counting the eye cannot judge beyond four. It can be done in silence so censors are not alerted.

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Boofy

9:01AM | Sat, 12 May 2007

great stuff! Thanks for sharing this inner workings, it is a great help. Jenny

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RBlue

11:48AM | Tue, 19 June 2007

Most difficult is setting up the vertice weight table for each bone's influence to make the motion work properly. Adding morph targets to create muscle flex and enough sub-D polygons just in the right places to get proper joint/skin folds is not just an art but is actually a job for some Film and Gaming personnel. Works best in Maya, 3ds Max and XSI. Though Carrara, Truespace and C4d can be used to great effect, also. Poser and Motion has boning capability, too bad one cannot design the character from scratch with it. There are plenty of other apps out there for such work too, not mentioned here. Looks like Wings3D and Bryce make nice companions. (re: Your Gallery). Nice informative piece.


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