Sat, Sep 28, 4:33 AM CDT

Ovalization 2

Bryce Objects posted on May 27, 2007
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Description


A re-post of the previous metaball play, for I wanted to experiment with bleeding textures more sublimely, and give a "heavier" sense to the object with more tactility. Also wanted to set all specular and refelctive values to '0', and gain effects with just lighting settings and placement. I added a little complexity to the object, just so ya wouldn't get bored as I doodled around with the same old thing. Hope you enjoy Part 2! :)

Comments (10)


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starlightpainter

12:32AM | Sun, 27 May 2007

Cooool image. I find the original one a bit livelier for some reason. But, if I didn't go back and compare the two, this one is good on its own as well. I could never get Bryce to give me such realistic textures, though. Nicely done.

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ThomasMacCallum

1:27AM | Sun, 27 May 2007

very unique and very creative. I am enjoying your creative explorations.

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MagikUnicorn

7:52AM | Sun, 27 May 2007

GORGEOUS ;-)

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IO4

8:16AM | Sun, 27 May 2007

You certainly achieved your goal - very well done:)

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gateman45

11:13AM | Sun, 27 May 2007

bravo!

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deadwarrior

11:50AM | Sun, 27 May 2007

Excellent example of how lighting can make or break a render. Great depth of field and texture. Hope this shows others that the sun is not the only source of light when rendering an image in Bryce. Very well done.

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tantarus

4:56AM | Mon, 28 May 2007

Fantastic work :)

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SunsetHunter

6:48AM | Mon, 28 May 2007

Impressive rendering and the metaball object is looking even better too! A very skillfully lit scene!

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Nanothect

2:03PM | Mon, 28 May 2007

Impressive work!

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Tanczos

4:29PM | Fri, 01 June 2007

nice ;o)Tanc


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