Sun, Sep 29, 8:30 AM CDT

Fluids in glass with caustics.

Blender3D (none) posted on Jun 04, 2007
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Description


Modelled in blender 2.44 and using the dead simple fluid simulation. Rendered in indigo 0.8 with 5000 as raydepth and with bi directional light and Hybrid mode. Resized the modell to fitt in real life enviroment in which the light would go more natural through the glass. The modelling took me about 1 hour included waiting for the fluid to be calculated. Exported using the blendigo and I used the blendigos material editor as it is very rich in features. The rendering took an overnight before I terminated further progress manually as you have to do with blender at 15 hours. Kepp in mind that if you have a dual core or more cores the renderer will be rendered to a more noice free images much much faster that with a single core computer as I am using.

Comments (11)


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Richardphotos

6:23AM | Mon, 04 June 2007

amazing modeling

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Tobak30

6:43AM | Mon, 04 June 2007

The modelling ain't amazing its very simple modelling using the blenders spinfunction to make the glass. For the fluid i added a cylinder into the glass and made that a fluid. I also made a domain that is the borders of where the fluids are being calculated, and setting the fluids domain size to 30cm and the resulution to 150 I got the fluids of what you see. Note that fluid simulation does eat memory as the cake monster. The higher the resolution the higher the memory usage is. And then you just open the blendigo script and add it there. Anyone who wanna see what I did in blender can get my blend file for free. Just pm me :)

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thecytron

8:40AM | Mon, 04 June 2007

Very good fluid FX! Must tell me how you've done it - I still can't create anything this close!

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auntietk

9:34AM | Mon, 04 June 2007

Wow - nice caustics! I can't get over how great that looks! A fine job.

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Tobak30

10:11AM | Mon, 04 June 2007

@thecytron. The fluid setup is really dead simple.Just add a box which you call domain in the fluid tab. then add another object within that which you call fluid and the press bake. so simple is it. and if you wanna have an object like a glass within it you just assign that as an obstacle. There is some different setting you can play with. called ral world size. grid level gravity. and you can set your fluid from water to oil. All this is under the physics tab that looks like an orange geisyr. under object tab. This is the simple version and it should be suffien for you to get started.

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oodmb

12:01AM | Tue, 05 June 2007

somehow, this looks biased.

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criss

3:53AM | Tue, 05 June 2007

Agree with auntietk! Cool render with fine caustics!

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Naoo

2:39PM | Wed, 06 June 2007

Wow good light and great caustics!!!

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awadissk

3:37PM | Wed, 06 June 2007

Excellent work!!!!!!!!!!!

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Einzie1

12:24AM | Sun, 10 June 2007

This is great!! Thanks for reminding me to check the blender home site! 2.44, gonna go do some reading and install it. Nice work!

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Tobak30

5:47AM | Fri, 24 August 2007

I figured out what was wrong with this picture. I forgot to remove doubles in the mesh. Thats what making the "crack" in the picture.


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